Cavern Lamprey (5e Creature)
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Cavern Lamprey[edit]
Huge beast, unaligned Armor Class 12
Skills Perception +6, Stealth +6 Amphibious. The lamprey can breathe air and water. Spider Climb. The lamprey can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 21 (3d10 + 5) piercing damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lamprey can't bite another target. Swallow. The lamprey makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lamprey, and it takes 10 (3d6) acid damage at the start of each of the lamprey's turns. The lamprey can have only one target swallowed at a time. Mucus (Recharge 5-6). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by mucus. As an action, the restrained target can make a DC 15 Strength check, bursting the mucus on a success. The mucus can also be attacked and destroyed (AC 10; hp 5; vulnerability to acid damage; immunity to bludgeoning, poison, and psychic damage).
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Some of the most terrifying beasts to dwell in the high cavern ceilings and deep bogs near the jagged cliffs, they can use the majority of the length of their body to lunge out and bite a foe, swallow them whole and immediately lunge back into the pool of water or stalactites they where hiding in. They occasionally spit a great sticky blob of glue like mucus at parties of formidable warriors to pick off their prey. |
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