Cave Troll (5e Creature)
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Cave Troll[edit]
Large giant, chaotic evil Armor Class 15 (natural armor)
Skills Perception +4 Brute. A melee weapon deals one extra die of its damage when the troll hits with it (included in the attack). Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell. Regeneration. The troll regains 20 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. Relentless (Recharges after a Short or Long Rest). If the troll takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Sunlight Sensitivity. While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. The troll makes three attacks: one with its bite and two with its claws. It may substitute the bite for a slam attack, but can't use the slam and claws against the same target. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. BONUS ACTIONSRampage. When the troll reduces a creature to 0 hit points with a melee attack on its turn, the troll moves up to half its speed and makes a bite attack.
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The troll is a creature that is formidable in its own right. However, deep within the precipices of the Underdark, lives a diverged relative to them. Dumber, larger, and stronger, cave trolls are ferocious creatures that fight tooth and claw for a decent meal. As such, they're more aggressive and not keen on working with others, meaning those like the drow and duergar usually keep them in cages or gladiatorial pits and treat them as beasts. Underground Monstrosity. Cave trolls are more formidable than their surface cousins in nearly every way. They are stronger, can see better in the dark, are resistant to poisons, and have better regenerative properties. They are even capable climbers, although instead of dexterous scaling they just slam their claws into the wall and pull themselves up. However, what they make up for in everything else they more than lack in brain power, even by the standards of trolls. These adaptations were likely due to the ferocity of the creatures in the Underdark. Troll Abominations. Uncommonly, a surface troll may sustain a mutation due to its regenerative properties. However, due to the strength of their regeneration cave troll are far more mutable. It is common to see drow or deurgar arena masters decapitating or removing the limbs of cave trolls, or feeding them exotic creatures, in an attempt to create mutation. For example, a cave troll who loses a limb may grow two in its place, or if they lose a head they may grow two, or three, or one with a second face and brain, or if they eat an umber hulk they may get its powers of confusion, its digging skill, or some other trait. Variant: Loathsome LimbsSome trolls have the following trait. |
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