Catling (3.5e Creature)
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|Usually evil, often chaotic Medium Outsider (Native)|
|Init/Senses||+4/Listen , Spot|
|AC||15 (+1 Dex, +3 Studded leather, +1 buckler), touch 11, flat-footed 14|
|hp||5 hp (1d8+1 HD)|
|Melee||Longsword +2 melee (1d8+1/19–20), Claw +2 melee (d6+1) or light crossbow +1 ranged (1d8/19–20) or|
|Melee||Longsword +2 melee (1d8+1/19–20) and Claw -3 (d6+1) or two Claws +2/+2 (d6+1) or light crossbow +1 ranged (1d8/19–20)|
|Abilities||Str 13, Dex 13, Con 12, Int 10, Wis 7, Cha 10|
|SQ||Darkvision 120 ft., resistance to acid 5, cold 5, and electricity 5|
|Skills||Heal +4, Hide +4, Knowledge (the planes) +1, Ride +1, Move silently +3|
|Advancement||By character class|
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Strategies and Tactics
Most Catlings prefer to fight from hiding and ambush. That said they will sometimes side with the underdog in a fight, purely because there is no fun in backing someone who is obviously going to win.
Claws: A Catling has two claws that deal d6 damage as primary attacks. If they are using a melee weapon they can use any free hands as secondary claw attacks .
Skills: A Catling has a +2 racial bonus on Hide and Move silently checks.
Solitary, pair, or gang (3–4).
Environment: Temperate plains or Plane of Shadow
Typical Physical Characteristics: Catlings are shorter than humans and have green eyes. Many have areas of short fur over their body as well. They all have long claws and often pointed teeth as well.
Catlings are the distant descendants of the Cathnakari and most have inherited their ancestors sadistic and merciless natures. They tend to be viewed as little better than human slave fodder by most of their ancestors but a few are used as secret agents in the material plane, where the existence of their masters is not well known.
Creatures With Class Levels
The Catling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.