A lifetime in a dark wood has forged the most resourceful, and the most merciless, of the catfolk.
Catfolk Darkwood Spy[edit]
Catfolk Darkwood Spy Level 6 Elite Controller
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Medium Fey Humanoid XP 400
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Initiative +4
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Senses Perception +10; Darkvision
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Shroud of Fortune aura 1; Allies within the shroud are imbued with a single healing surge.
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HP 86; Bloodied 43
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Healing Surges 9
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Regeneration 21
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AC 18; Fortitude 17, Reflex 23, Will 15
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Immune to blindness and necrotic damage.
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Saving Throws +2
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Speed 8
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Action Points 1
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Darkwood Longbow ♦ At-will
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Effect: The Darkwood Spy fires an arrow, carved from the strongest wood in the enchanted Blackroot Falls, which plunges viciously into its enemy: +10 vs. AC; 1d8+4 damage
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Blade of the Oak ♦ At-will
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Effect: A blinding slash from the Blade of the Oak sends the enemy reeling: +10 vs. AC; 1d12+4 damage
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Strike of the Stalking Paw ♦ At-will
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Effect: Swiping quickly with the precision of a ruthless predator, the Darkwood Spy stikes its foe with a devastating blow: +12 vs. AC; 1d4+4 damage
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Breathing Room ♦ Encounter
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Effect: With two or more enemies adjacent, the Darkwood Spy lashes out in a fierce blast of claw and tooth: Close burst 1; +12 vs. AC; 1d6+4 damage to each creature in the blast; each enemy hit is pushed 1 square.
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The Predator's Bite ♦ Daily
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Effect: Trigger: The enemy moves away from the Darkwood Spy. Effect: The Darkwood Spy roars fiercely, lunging at its retreating enemy, knocking it prone, and delivers a powerful, crushing bite to the base of its skull: +12 vs. AC; 2d8+6 damage. Miss: The target is knocked prone.
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Trait Relentless Hunt ♦ Encounter
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Effect: The Darkwood Spy rolls 2d20 whenever it needs to roll 1d20. It can take either result. If two criticals are rolled on an attack roll, then the target of the attack is instantly slain.
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Racial Trait 9 Lives ♦ Encounter
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Effect: When reduced to 0 HP, a wild wind blows, carrying with it the ancestral power granted by the Fey to the felines, allowing the Darkwood Spy to immediately gain five temporary HP, and shift up to two squares.
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Skills Nature +12, Stealth +10, Acrobatics +10
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Str 14 (+5)
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Dex 19 (+7)
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Wis 10 (+3)
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Con 13 (+4)
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Int 12 (+4)
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Cha 10 (+3)
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Alignment Chaotic good
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Languages Common, Feline
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Equipment A small, burlap sack of enchanted Nepeta Cataria.
Effect: Once per encounter, using the plant promotes an intense and unyielding concentration on one enemy within 5 squares, allowing the Darkwood Spy to use an additional standard action during its turn.
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Catfolk Darkwood Spy Tactics[edit]
The Darkwood Spy uses its stealth and perception to observe its enemies before attacking, and will, nearly without fail, make the first move in a combat scenario. It begins it's assault with ranged attacks using its Darkwood Bow, but it isn't long before its curiosity forces it into the thick of a melee battle. In close quarter, they're more likely to resort to using powerful open-clawed blows as it leaves them less vulnerable to retaliation. If an enemy attempts to retreat, the Darkwood Spy will quickly leap at the opportunity to use their Predator's Bite. Most Darkwood Spies retreat after being reduced to less than 20 HP. However, in the event that a Spy is trapped with no escape, and succumbs to defeat, they may use their 9 Lives racial trait to instantly restore 5 temporary HP and shift up to 2 squares.
Catfolk Darkwood Spy Lore[edit]
A character knows the following information with a successful nature check.
DC 10: The Darkwood Catfolk were called to the enchanted wood of the Blackroot Falls by a powerful magic. In exchange for acting as the eyes and ears of the forest, their once nomadic people have resided in the Falls for generations, enjoying the security, bountiful hunt, and temperate climate it offers.
DC 15: The Darkwood Catfolk can be merciless and heavy-handed in thei treatment of outsiders. In the effort to protect their sacred lands, their brutality can carry deadly consequences.
DC 20: Where there are Darkwood Spies, a spectral panther lurks nearby.
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