Catarina Knight (5e Creature)

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Catarina Knight[edit]

Medium humanoid (human), neutral good


Armor Class 18 (plate)
Hit Points 34 (4d8 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 12 (+1) 13 (+1) 16 (+3)

Saving Throws Str +7, Con +6
Proficiency Bonus +2
Damage Vulnerabilities lightning
Damage Resistances fire
Damage Immunities cold, poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)


ACTIONS

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 5) slashing damage.

Storm Surge. The knight raises their sword over their head building a large charge of electricity and launches it in a 25-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 7 (2d6) force damage, 3 (1d6) lighting damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and isn't stunned.
After using this action, the knight gains two levels of exhaustion.

Heal (Recharge 6). The knight kneels with its sacred chime or talisman. The knight and each creature of the knight's choice within 5 feet of it regains 12 (2d8 + 3) hit points.


juan-acosta-cebollared.jpg
A Catarinian knight enjoying a nice seigbrau by Juan Acosta

Catarinian knights are jolly go lucky warriors of the sun who are almost always willing to help those in need. Catarinians are often of a jolly spirit or at least they are very good at conveying it even in anger. Well known for their bulbous armor, they tend to take offense when someone calls them in any way similar to an onion for their armor's shape as it proves useful. They will try to resolve a conflict peacefully if possible, even with demons though they are ready to fight tooth and nail if needed. Knights of Catarina however powerful only care to help others, possibly asking for lodging for their services seeing this they hate having to need help more than once from a person. It is seen as a disgrace to them to need help more than once from anyone, as it is a sign of weakness and failure to complete their duty. As such they keep a good track of who they owe debts. If they fail to pay their debt to someone who helped them more than once, they will go hollow, becoming a mad husk attacking anyone on sight, as the despair of failure often leads them to utter consumption by evil. There is no known cure for their madness, and as such, they are often put down with honor of what is left of them, though wish has been known to save three said knights from madness.

Estus Soup

Catarina knights can create a nourishing soup of Estus if they have supplies worth at least 10 gp. The soup has enough servings to feed two people. It takes 1 minute to eat the soup, and a creature that eats it regains 7 (2d6) hit points. The Catarina knights can also create one dose of healing salve if they have supplies worth 35 gp. As an action, a creature can consume the salve to regain 3 (1d6) hit points.

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