Cartomancer (3.5e Class)

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Cartomancer[edit]

<-general description->.

Making a Cartomancer[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Dexterity and Charisma.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: Any.

Starting Gold: 3d6×10 gp.

Starting Age: Moderate.

Table: The Cartomancer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Cut the Deck, Spellcasting 2
2nd +1 +0 +3 +3 3 0
3rd +2 +1 +3 +3 52 Card Pick-Up, Dealer's Choice 3 1
4th +3 +1 +4 +4 3 2 0
5th +3 +1 +4 +4 Heart of the Cards, Playing with a Full Deck (1/day) 3 3 1
6th +4 +2 +5 +5 <-any class features gained at this level-> 3 3 2
7th +5 +2 +5 +5 <-any class features gained at this level-> 3 3 2 0
8th +6/+1 +2 +6 +6 <-any class features gained at this level-> 3 3 3 1
9th +6/+1 +3 +6 +6 <-any class features gained at this level-> 3 3 3 2
10th +7/+2 +3 +7 +7 Playing with a Full Deck (2/day) 3 3 3 2 0
11th + + + + <-any class features gained at this level-> 3 3 3 3 1
12th + + + + <-any class features gained at this level-> 3 3 3 3 2
13th + + + + <-any class features gained at this level-> 3 3 3 3 2 0
14th + + + + <-any class features gained at this level-> 4 3 3 3 3 1
15th + + + + Playing with a Full Deck (3/day) 4 4 3 3 3 2
16th + + + + <-any class features gained at this level-> 4 4 4 3 3 2 0
17th + + + + <-any class features gained at this level-> 4 4 4 4 3 3 1
18th + + + + <-any class features gained at this level-> 4 4 4 4 4 3 2
19th + + + + <-any class features gained at this level-> 4 4 4 4 4 4 3
20th + + + + Playing with a Full Deck (4/day) 4 4 4 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
The cartomancer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

Class Features[edit]

<-fluff about class features->. All of the following are class features of the Cartomancer.

Weapon and Armor Proficiency: Simple weapons. Light armor.

Spells: Charisma is the spell casting ability. Cartomancers choose their spells from the following list:

Bard spells.

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

Table: Cartomancer Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4
2nd 5 2
3rd 6 3
4th 6 3 2
5th 6 4 3
6th 6 4 3
7th 6 4 4 2
8th 6 4 4 3
9th 6 4 4 3
10th 6 4 4 4 2
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Cut the Deck (Ex): You may use cards of any type as weapons, functioning as daggers. You are treated as if you have the Weapon Finesse (dagger) and Weapon Focus (dagger) feats, but they only apply to the use of cards, not actual daggers.

52-card Pick-up (Ex): You flick your entire deck of cards into the air. All enemies within 20 feet of you must make a Reflex save (DC 10 + your Dex mod + 1/2 level) or take 1d4 damage and be knocked prone. Until your deck is picked up, all enemies treat this area as difficult terrain filled with caltrops.

Dealer's Choice (Ex): You may use an attack with your cards to deliver spell attacks to enemies, including throwing them to deliver touch attacks.<-class feature game rule information->

Heart of the Cards (Su): Whenever you need to draw a card (for any purpose, from any deck), you may instead draw two cards and pick which you want to keep. The other card is returned to the bottom of the deck. If drawing multiple cards, you must use this ability for a single card at a time. For example, if drawing a 5 card hand, you draw two, pick one and put the second on the bottom of the deck, draw the next two, pick one, and so on until you have a full.

Playing with a Full Deck (Su): Once per day, you may turn any deck of cards into a Deck of Many Things. Each time you use this ability, it is treated as a new Deck of Many Things for the purposes of drawing, even if used on the same deck of cards every time. You can use this feature an additional time per day at 10th, 15th, and 20th levels.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Cartomancers in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Cartomancer Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Cartomancers in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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