Carnivalite (Deadman Wonderland)

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[edit]

What is a Carnivalite[edit]

Carnivalites are individuals who possess supernatural abilities known as Branches of Sin. These individuals have been infected with a mysterious virus and are forced to participate in deadly games within the twisted prison known as Deadman Wonderland. Through their Branches of Sin, they can unleash devastating attacks and manipulate their surroundings.

Creating a Carnivalite[edit]

Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Simple weapons
Tools: None
Saving Throws: Dexterity, Constitution
Skills: Choose two skills from Acrobatics, Athletics, Insight, Intimidation, Perception, and Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a dagger or (b) a shortsword
  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • Studded leather armor and a Deadman Wonderland ID card

Table: The

Level Proficiency
Bonus
Features
1st +2 Branch of Sin
2nd +2
3rd +2 Carnivalite Archetype
4th +2 Ability Score Improvement, Branch of Sin
5th +3 Extra Attack
6th +3 Branch of Sin
7th +3 Branch of Sin
8th +3 Ability Score Improvement, Branch of Sin
9th +4 Branch Enhancement
10th +4 Branch of Sin
11th +4 Branch of Sin
12th +4 Ability Score Improvement, Branch of Sin
13th +5 Branch of Sin
14th +5 Branch of Sin
15th +5 Branch of Sin
16th +5 Ability Score Improvement, Branch of Sin
17th +6 Branch Mastery
18th +6 Branch of Sin
19th +6 Ability Score Improvement, Branch of Sin
20th +6 Carnival Finale

<!-Class Feature->[edit]

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<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


Chaser>[edit]

As a Chaser, you harness abilities to become a lightning-fast combatant, striking swiftly and efficiently.

Chaser's Grace

At 3rd level, you gain the following abilities:

Your movement speed increases by 10 feet.

When you take the Dash action, you can move through the space of any creature that is of a size larger than yours.

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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