Card Golem (5e Creature)

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Card Golem[edit]

Tiny construct, unaligned


Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 3 (-4) 8 (-1) 1 (-5)

Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Resistances cold, thunder
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)


False Appearance. While the golem remains motionless, it is indistinguishable from a pile of cards.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

ACTIONS

Card. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) slashing damage.


ef239bb691aa1836859f65bf0300e225.jpg
I name thee papercut

The deck flows into a vaguely humanoid shape and starts launching cards that flow into its hand from somewhere.
Card golems are perhaps the weakest of all golems, but they are perfect for surveillance. They are only significantly deadly in hordes or when unseen.

Variant: Deck of Many Things Card Golem

Created by extremely unwise archmages, this kind of card golem draws from the magic of a deck of many things. Whenever the golem hits a creature with a card attack, that creature gains the effect of a random card from the deck of many things.
This variant has a challenge rating of 12 (8,400).

Creating a Card Golem[edit]

Time Cost Manual Rarity
X0 days X0,000 gp Very rare
0.00
(0 votes)

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