Carcharial (5e Race)
Carcharial[edit]
“ | Two words. Land shark. | ” |
Physical Description[edit]
The head of a carcharial is like a dinosaur's. They have an elongated, pointed snout poised above a mouthful of shark-like teeth. Their eyes, posited on the sides of their head, are usually red, with creases running down their cheekbones. The head is scaly and eventually becomes more like human skin as it moves down the neck and back. The rest of the carcharial's body is humanoid, with slightly scaly-looking skin. Their skin colors come in hues of olive and brown. Because of their oversized head, carcharials usually do not wear hats or head coverings. They are also a bit self-conscious about this seeming macrocephaly.
History[edit]
It is believed the carcharials were some sort of descendant from sharks. This has been disputed due to their appearance. Genealogy shows they may actually have been experiments by the sarrukh, who also created dinosaurs. Carcharials were created with the ferocity of sharks, as well as their natural biting weapons. But the rest of their body is fairly humanoid and reptilian. They were considered along the same lines as troglodytes; that is, they were not regarded highly among sarrukh creations. After the fall of the yuan-ti empire, the carcharials took to the mountains by forested regions.
Society[edit]
Carcharials live in large groups known as biters. A single biter can have as many as twenty to thirty members. These biters usually reside in caves, and are connected by blood to a single maternal origin. Biters will often exchange members to keep from committing incest. They are nomadic and change locations of dwelling with the seasons, though it is not such a large migration that it spans regions. Carcharials prefer a mountainous home nearby lush and verdant hunting fields, full of herbivore prey. Sometimes, this life gets a bit boring, which spurs carcharials to seek new horizons. They are not one to shy from a new challenge, as they believe in their strength. One could go as far to say they carry a bit of hubris.
Carcharial Names[edit]
Names of carcharials hearken back to the names of reptilians, in the conventions given by the sarrukh. This deviates heavily given the different types of naming within groups, like the yuan-ti versus the lizardfolk. They have a neutral name category in addition to the two sexes.
Male: Chossis, Yesk, Rolil, Ochahla
Neutral: Szox, Rerzsa, Khisizi, Asketao
Female: Khiul, Desolall, Shoyas, Kruti
Carcharial Traits[edit]
Dino shark men
Ability Score Increase. Your Strength score increases by 2 and one other ability score of your choice increases by 1.
Age. Carcharials reach maturity very late, at around 50 or so. Their lifespans reach easily into the 300s.
Alignment. Most carcharials are neutral, concerned with their own and their biter.
Size. The head of a carcharial accounts easily for a quarter of their height. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Snapping Jaws. In battle, your ferocity knows no bounds. If you hit with your bite attack, you can use a bonus action to make two additional attacks with your bite. You must finish a short or long rest to use this trait again.
Hubris Impulse. You have advantage on saving throws against being frightened.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 0'' | +1d12 | 160 lb. | × (1d6) lb. |
*Height = base height + height modifier |
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