Carcassaton (4e Race)

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A previously dead being brought back to life by their good fortune, or bad, depending on who you ask.

Racial Traits
Average Height: Small: 1'5 - 3'5 Medium: 3'5 - 5'5 Large: 5'5 - 7'5
Average Weight: Small: 15 - 25 Medium: 25 - 75 Large: 80 - 150
Ability Scores: +2 Constitution, +2 Dexterity or Charisma
Size: Small
Speed: 5 squares squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Stealth and +2 Intimidate
Past Life Size and Weight Basis: You choose your Past Life; a race that lacks the undead keyword and is not a living construct, and your height and weight is based off of it.
Past Life Bonuses: You choose your Past Life, previous race that lacks the undead keyword and is not a living construct, and you can use the race to meet requirements. (Feats, Paragon, Etc.)
Living Dead Construct: You are a living construct. You don't need to eat, drink, breathe, or sleep. You never have to make endurance checks to resist the effects of starvation, thirst, or suffocation. Also, you have the undead keyword and gain all added by having the undead keyword.
Forever Dead Flesh and Veins: You gain resist 2 + 1/2 level to cold, necrotic, poison damage, you gain a +5 bonus to Endurance checks made to recover from a disease, but whenever you would gain hit points from a power with the Healing keyword, you instead gain only temporary hit points.

Always Hungry Cannibalism Carcassaton Racial Power
You always have a hunger for the flesh of others and now it is time to let go.
Standard Action Melee
Attack: Constitution +2 Vs. AC
Hit: 1d8 + Constitution Modifier. You gain temporary hit points equal to the targets highest ability modifier. If the target is undead, you gain temporary hit points equal to the target's constitution modifier.
Miss: No damage is done, but you can use Self-Cannibalism as an immediate reaction.
Special: If the target is bloodied, you gain an extra +2 temporary hit points.

Self-Cannibalism Carcassaton Racial Power
You always have a hunger for the flesh of others but now desperate times call for desperate measures.
Standard Action Personal
Effect: You gain +5 temporary hit points, unless you are bloodied, then you gain +7 temporary hit points.

You died in your previous life and you were brought back from the dead. Being given life once again, you begin your adventures again. The way you were bought back was by means of some automata machination, as you are no longer wholly organic like the normal zombie. Carcassatons came about through the work of mad artificers and alchemists rather than conventional magic. They have a hungering for flesh to upkeep their own bodies, which are a Frankenstein's creature sort of mesh between a cyborg and zombie. Their creation is particularly popular in regions where arcane magic is less available than technology.

Play a Carcassaton if you want...

  • To be a member if the walking dead
  • To be embrace your undead roots
  • To be resistant to traditionally evil damage types
  • To be a member of a race that favors the Fighter, Paladin, Sword Mage, and Wizard classes.

Physical Qualities[edit]

You keep most of the same physical qualities as your Past Life. Some of your skin has decayed, some bones are showing, most of your hair is gone, teeth are missing, maybe a toe or a finger is missing, and the remaining skin you have has a brown to greenish tint to it. But otherwise, you're close to your old self. So if you were a dwarf, you would still be pretty short and maybe have some of your beard. bits of you may also be decaying. Carcassatons cannot be made of other living constructs like shardminds and warforged.

Carcassaton In Society[edit]

As one could imagine, these beings of metal and rotted flesh are not very welcome in society. Many remain within service of who created them, binding them from creating communities of their own. Those who are free may roam areas in the darker side of society, doing odd jobs and such. They earn dirty looks as undead, and are decried as abominations by some magic-users. Thus they usually try to remain out of the limelight and hide their identities when they can.

Attitudes and Beliefs[edit]

Carcassaton usually have a higher reverence for life after dying. Some become wanton with undeath and believe there is no end after all. These mad ones are usually the serial murdering type. for the most part, carcassastons tend to hold true to their beliefs from life, though death can very well change a person for better or worse. They may, for example, lose their faith or gain a new one. Many carcassatons are created with an ingrained lawfulness to their creator, though this means nothing when dealing with outsiders usually.

Roleplaying a Carcassaton[edit]

Carcassaton Names: You retain the same name as your Past Life, or you could choose another based on your previous race. Your maker can also give you a new name. These names will usually have to do with either something servile and demeaning or something edgy and related to death.

As a carcassaton, you should think about what task you were bought back for, if you remain under a master. Freed carcassatons are rare, as they are seen as flesh-eating monstrosities that should be put down if not controlled. So if you do not have a master, consider keeping a low profile. There are some who cause chaos, but in discreet ways, to satisfy their lust for blood. Others are more somber philosophers, pondering their purpose in life after death.

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