Carbon Titan (5e Creature)

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Carbon Titan[edit]

Gargantuan giant, chaotic good


Armor Class 16 (natural armor)
Hit Points 216 (16d20 + 48)
Speed 45 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 17 (+3) 16 (+3) 19 (+4) 19 (+4)

Skills Animal Handling +14, Perception +9, Survival +14
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Common, Giant, Primordial
Challenge 16 (15,000 XP)


Anti-mana Skin. At the start of its turn, the giant can choose to end one of the spells or magic effects that currently affects it. The giant is immune to all spells or effects that would alter its form.

Forest Camouflage. The giant has advantage on Dexterity (Stealth) checks made in wooded terrain.

Innate Spellcasting. The giant's innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: animal friendship, entangle, faerie fire, fog cloud,gust of wind, locate creature
3/day each: cure wounds, misty step, moonbeam
1/day: earthquake, forbiddance

Keen Senses. The giant has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Never Bathe. The giant automatically succeeds on saving throws against diseases.

Speak with Elementals and Plants. The giant can communicate with elementals and plants if it speaks Giant.

Tree Glide. The giant can burrow through nonmagical, unworked wood. While doing so, the giant doesn't disturb the material it moves through.

ACTIONS

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target Hit: 24 (4d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.


LEGENDARY ACTIONS

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.

Charge. The giant moves up to 50 feet.
Thorn Burst(costs 2 actions). The giant creates a patch of thorny bushes within a 40-foot radius of itself. Each creature that is not a true giant within that area and each creature that is not a true giant who starts its turn in the area or moves into the area for the first time on its turn must succeed a DC 15 Dexterity saving throw or become restrained. An affected creature can repeat the saving throw as an action on its turn, ending the effect on itself on a success or taking 12 (5d4) slashing damage on a failure. The patch's area is difficult terrain and it wilts after 1 minute.
Summon Shambling Mound (1/Day). The giant summons a shambling mound. The summoned mound appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes until it dies, or until its summoner dismisses it as an action.

The gentle rulers of the forests, carbon titans are peaceable and kind, unless angered or threatened. The bodies of carbon titans are covered in tangles and vines that extend downward and flowers bloom in its hair. The giant's skin and hair are also home to many small creatures, especially birds. They are protectors of nature and have dealt wrath to many an adventuring party for wronging it.


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