Captain (5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was proposed for deletion on 12:41, 29 October 2024 (MDT) because: Basically just the preload. (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

[edit]

Captain[edit]

The Captain marched the battlefield, sword in hand as he yelled for his men to charge. With no hesitation the men charged at a troll, threatening a small town. The captain shouted orders as the men fought with the ferocity of a drunken honey badger, slicing and stabbing at the beast until it fell. The town celebrated in feast and song, the soldiers cheered, danced and drank until dawn. The Captain sat and watched the celebration, a smile on his face.

Creating a Captain[edit]


Quick Build

Captains specialize in giving orders to troops they command, having them fight in his stead. Strategy is crucial for a Captain as troops are not free and can cost money or resources to maintain and acquire. You can make a Captain quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Strength. Second, choose the Artisan background.

Class Features

As a Captain you gain the following class features.

Hit Points

Hit Dice: 1d8 per Captain level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Captain level after 1st

Proficiencies

Armor: Medium and Heavy armor and Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Choose one artisan's tools, a musical instrument
Saving Throws: Charisma, Strength
Skills: Choose two from Animal Handling, Athletics, History, Insight, Intimidation, Persuasion and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) half plate or (b) chain mail
  • (a) a maul or (b) any simple or martial weapon
  • (a) an explorer's pack or (b) a musical instrument
  • (a) a hand crossbow and 20 bolts or (b) 2 daggers

Table: The Captain

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Soldiers[edit]

A Captain's defining feature is not himself but the men he commands. Starting at 1st level, you can recruit Soldiers.

All Soldiers recruited have the following enhancements.

  • When calculating rolled hit points for Soldiers, always use the maximum hit points.
  • They share an initiative as you.
  • They gain a bonus to attack and damage rolls equal to half your proficiency bonus rounded down.
  • They cannot create or control any other creatures if they are previously able to.
Recruiting Soldiers

During a long rest you may recruit Soldiers to aid you in battle. Soldiers share an initiative turn with you and cannot act without you, if you are incapacitated or unconscious in any way, they act on instinct and must use their turn to flee from foes. At level 1 Captain you may recruit the following soldiers.

  • Mercenary: Mercenaries are hired hands, most of which aren't the most well trained. Mercenaries use the guard stat block and cost 1 leadership.
  • Archer: Archers are experts in their eyesight and excel in long range encounters. Archers use the Scout stat block and cost 2 leadership.

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

0.00
(0 votes)

Back to Main Page5e HomebrewClasses


Home of user-generated,
homebrew pages!


Advertisements: