Capoeira (3.5e Tradition)
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Transmutation [Air] | |
Element: | Air |
---|---|
Prerequisites: | None |
Attack Die: | d10 |
1st Kata: | Glide with wind and Jump +15 |
2nd Kata: | +2 to hit |
3rd Kata: | +2 to damage |
4th Kata: | +2 to Reflex saves |
5th Kata: | Thicken air to make armor +5, 5 damage resistance, 15% spell resistance |
6th Kata: | Fly with low maneuverability (−2 init, Reflex, Dex) |
7th Kata: | +3 to hit |
8th Kata: | +3 to damage |
9th Kata: | +3 to Reflex saves |
10th Kata: | Fly at normal speed |
11th Kata: | Create wind that can knock people over (Reflex save opposed by elementrician Performance check) |
12th Kata: | +4 to hit |
13th Kata: | +4 to damage |
14th Kata: | +4 to Reflex saves |
15th Kata: | Fly at double speed |
16th Kata: | Create a tornado (reflex −4 or be thrown in random direction, taking 10d10 damage, can be moved independently while you continue to act) |
17th Kata: | +5 to hit |
18th Kata: | +5 to damage |
19th Kata: | +5 to Reflex saves |
20th Kata: | {{{20th}}} |
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