Cannon Colossus (5e Creature)
Cannon Colossus[edit]
Gargantuan construct, unaligned Armor Class 23 (natural armor)
Proficiency Bonus +7 Fire Absorption. Whenever the colossus is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt. Immutable Form. The colossus is immune to any spell or effect that would alter its form. Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects. Magic Weapons. The colossus's weapon attacks are magical. Siege Monster. The colossus deals double damage to objects and structures. Walking Fortress. Up to fifty Medium or smaller creatures, twenty-five Large creatures, or five Huge creatures can fit inside the colossus without squeezing. Creatures inside the colossus have total cover against attacks and effects from outside it. If the colossus dies, creatures inside it are placed in unoccupied spaces within 15 feet of the colossus. ACTIONSMultiattack. The colossus uses its Special Weapon. It then makes four attacks. Titan Maul. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage. Special Weapon. The colossus uses one of the following options: Colossus Cannon. Ranged Weapon Attack: +17 to hit, range 1,000/5,000 ft., one target. Hit: 70 (20d6) bludgeoning damage. REACTIONSBurning Oil (Recharge 5-6). If the colossus takes damage, it unleashes a pool of burning hot oil in a 20-foot radius centred on itself. Each creature in that area must make a DC 23 Dexterity saving throw, taking 59 (17d6) fire damage on a failed save, or half as much damage on a successful one. LEGENDARY ACTIONSThe colossus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The colossus regains spent legendary actions at the start of its turn. Stomp. The colossus makes one Titan Maul attack. |
The ancient cannon colossi lie dormant, their massive guns and hammers gathering dust, buried beneath distant deserts or submerged in the ocean's depths. If a creature can get inside their armored helmets there is a very large crystal sphere supported on a bronze altar, touching this can at least awaken the memory of the colossus, though activating it requires a full month of work. When fully activated, a cannon colossus can make short work of castles and mountain walls or even fight an entire armada and possibly come off victorious. |
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