Cannibal Zombie (5e Creature)

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Cannibal Zombie[edit]

Medium undead, chaotic evil


Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.


STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 10 (+0) 5 (-3)

Proficiency Bonus +2
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Multiattack. The zombie makes two attacks: one with its bite and one with its slam.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be infected with zombie fever. Until zombie fever is cured, the target gains one level of exhaustion that can't be removed, it can't regain hit points by spending Hit Dice and the target's hit point maximum decreases by 7 (2d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of zombie fever, the target dies.
A humanoid that dies while infected with zombie fever rises 1d4 minutes later as a cannibal zombie, unless the humanoid is restored to life or its body is destroyed.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


Cannibal zombies shuffle through their morbid existence somewhere on the brink between the world of the living and the dark realm of the dead. These foul creatures wander about, killing many innocents and creating still more of their dread kind from victims not fortunate enough to die in their initial attack.
Cannibal zombies appear fresher and more alive than common zombies. Still, such creatures look exceptionally haggard, with staring eyes, slack features, and ichor-dripping wounds. Their expressions only change when they actually attack, at which time they slaver and moan horribly as they claw greedily at their next meal. Cannibal zombies care nothing for clothing, and are thus most commonly dressed in fetid rags. The stench that surrounds them is a nauseating combination of rotten meat and dried blood that is noticeable even from fifty feet away.

Undying Cannibal. Packs of cannibal zombies shuffle about at night in a constant search for living humanoids, their preferred source of food. Most often such a pack will converge on a small household or farmstead, hammering at doors and smashing in windows, heedless of any damage done to themselves.
Cannibal zombies have only the most tenuous form of society. They make their homes within ruins, abandoned mansions, doomed towns or wherever they found their last meal. Although they travel in packs, it seems this is more for convenience than for companionship, since the monsters simply fall upon each other when they cannot find sufficient living fodder. In a sense, creating more such zombies is simply a way of ensuring enough available food sources.
Zombie lords and powerful necromancers are able to communicate with cannibal zombies. Such individuals often bribe these creatures with the promise of living flesh in return for aid. This system works especially well for the zombie lords and necromancers who can transform any cannibal zombies killed during the fighting into common zombies that will do the nefarious creatures bidding.
No one is certain on what is the origin of the cannibal zombie disease. Some say it's the result of the experiments of some mad spellcaster or shady organization.

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