Cannibal Zombie (5e Creature)
From D&D Wiki
Medium undead, chaotic evil
Damage Immunities poison
Undead fortitude.If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Diseased.Creatures bitten by a cannibal zombie risk catching zombie sickness.
Zombie sickness. When a living creature take damage from the natural attack of an infected undead creature, the creature must succeed on a DC 12 Constitution saving throw or becoming infected. The disease moves quickly and symptoms begin in 2d6 hours as the infected creature experiences a sudden fever. The infected creature suffers 1 level of exhaustion and cannot regain hit points by spending Hit Dice. After each hour the infected creature must succeed a DC 14 Constitution saving throw or take 7 (2d6) necrotic damage and reduce their maximum hit points by the necrotic damage taken. If the creature's hit point maximum is reduced to 0 it immediately dies. All living creatures that die while infected with this disease rise as a zombie after 1d4 minutes. There is no cure for zombie sickness other than spells such as lesser restoration or heal.
Multiattack. The Cannibal Zombie makes one slam and one bite attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Cannibal zombies shuffle through their morbid existence somewhere on the brink between the world of the living and the dark realm of the dead. These foul creatures wander about, killing many innocents and creating still more of their dread kind from victims not fortunate enough to die in their initial attack.
Cannibal Zombies appear fresher and more alive than common zombies. Still, such creatures look exceptionally haggard, with staring eyes, slack features, and ichor-dripping wounds. Their expressions only change when they actually attack, at which time they slaver and moan horribly as they claw greedily at their next meal. Cannibal zombies care nothing for clothing, and are thus most commonly dressed in fetid rags. The stench that surrounds them is a nauseating combination of rotten meat and dried blood that is noticeable up to 50 feet distant.
Packs of cannibal zombies shuffle about at night in a constant search for living humanoids, their preferred source of food. Most often such a pack will converge on a small household or farmstead, hammering at doors and smashing in windows, heedless of any damage done to themselves.
Cannibal zombies have only the most tenuous form of society. They make their homes within ruins, abandoned mansions, doomed towns or wherever they found their last meal. Although they travel in packs, it seems this is more for convenience than for companionship, since the monsters simply fall upon each other when they cannot find sufficient living fodder. In a sense, creating more such zombies is simply a way of ensuring enough available food sources.
Zombie lords and powerful necromancers are able to communicate with cannibal zombies. Such individuals often bribe these creatures with the promise of living flesh in return for aid. This system works especially well for the zombie lords and necromancers who can transform any cannibal zombies killed during the fighting into common zombies that will do the nefarious creatures bidding.
No one is certain on what is the origin of the Cannibal Zombie disease. Some say it's the result of the experiments of some mad spellcaster or shady organization.