Cangaceiro (5e Subclass)

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Cangaceiro[edit]

Rogue Subclass

In a land that is difficult to live in, a place where water is not abundant, where food is equally difficult to find, where poverty reigns while the rich and noble feast and humiliate those who try their best to survive in a dry and arid land where it is difficult even to grow crops.
It was in a place like this that a group of people filled their hearts with anger and revolt, they got together and started to commit crimes, but they were fair in their acts, they stole for the poor and only killed those who threatened their lives and the lives of those who suffered the most, this was the birth of the "cangaceiros", moved by a revolt and the failure of a place that had everything to work right,even in the worst conditions, but the corruption of the riches did not allow it.

Revolutionary Trigger (Gatilho Revolucionario)

At 3rd level, you gain proficiency in firearms, ranged weapons, and tinkers tools. You may use tinkers tools to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones at the DM’s discretion. Some extremely experimental and intricate firearms are only available through crafting.

Survivor (Sobrevivente)

At 3rd level, you have survived the extremes of a miserable yet loving land, because of this you have learned to live not only in it but in any land, you receive the following effects when in nature:

  • You ignore difficult terrain.
  • You have Advantage on Initiative rolls.
  • On your first turn during combat, you have advantage on attack rolls against creatures that have not yet had their turn.

In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
The Songs of Death (Canções Mortuarias)

By 9th level, you've had to do a lot of horrible things up to this point, death and blood is almost like a rule in your everyday life, but strangely enough it hasn't affected you negatively; You’ve actually become more joyful, smiling and musical. You gain proficiency in an instrument of your choice.

The Guardian of the People (Guardião do Povo)

At 9th level, even if your crimes were brutal and savage, your moral code (if you have one) was strong enough to make people more eager to help you or hear what you have to say. You have Advantage on Charisma (Persuasion) and (Intimidation) checks to interact with criminals and commoners. In addition, when interacting with nobles and rich individuals that know you live as a Cangaceiro, you have disadvantage on Charisma (Persuasion) and (Deception) checks, but advantage on Charisma (Intimidation) checks.

Strength in Dexterity (Força na Destreza)

At 13th level, you have a climbing speed equal to your walking speed.

In addition, whenever you make a Strength check or saving throw, you can use your Dexterity modifier, rather than your Strength.

Perfume Bath (Banho de Perfume)

Starting at 13th level, your smell is very strong and can be used to your advantage. When you are in a town, you can spend 25 gp to buy a number of smells of perfume equals to your proficiency bonus. Using one doubles your proficiency bonus on a Charisma (Persuasion) check.

You can try to use it to trick people and animals making smells of a creature that could kill them, by throw it at the ground. If you do this, the targets in a area of 15 feets of the perfume, that who don't know is a perfume, need to make a Wisdom (Insight) check against 8 + your proficiency + Charisma DC if they fail they will under the effect of frightened condition and need to run all it's speed by using Dash action away from the perfume center.

Finally, you can just hit a creature in the face with the perfume; roll a normal attack roll, if you hit you do not deals damage but the creature is blinded by 1 minute. It can use its action to clean its eyes, removing the condition. (the DC is 8 + your proficiency bonus + your Dexterity modifier).

A Light in the Darkness (Uma Luz na Escuridão)

At 17th level, when you are using firearms to kill your targets, they are fully silent and, once per long rest, if you kill a target using your firearms, you can pull the soul of the target to you and receive 1/4 of the damage you dealt in hit points back. Furthermore, thrice per long rest, when shooting with firearms you can use the spell Darkness. You and creatures you choose can see in this darkness. Creatures you do not choose will only see the light of your smoking gun; Now they will understand why the King of Cangaço is called Lampion.

Just Like The King Of Cangaço (Igual ao Rei do Cangaço)

At 17th level, you cannot die of old age, and you only need half of your regular rations to live. furthermore your desire to keep all your friends and show the corruption of this world is so strong thatyou can only die by decapitation. If you fall to 0 HP or less, you will fall into a death-like state. Nobody can say that you are not dead, after a week - your constitution modifier in days, you come back and wake up with all your possessions; Even if they were stolen, they will appear at your side ready to use.

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