Caligati Necromancer (5e Creature)

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Caligati Necromancer[edit]

Small humanoid (caligati), chaotic evil


Armor Class 10
Hit Points 7 (3d6 - 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 9 (-1) 8 (-1) 10 (+0) 5 (-3)

Saving Throws Con +1
Skills Athletics +2, Intimidation -1
Proficiency Bonus +2
Senses passive Perception 10
Languages Caligati, Orc
Challenge 1/2 (100 XP)


ACTIONS

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

BONUS ACTIONS

Finger of Undeath. The caligati targets the corpse of a Medium or smaller beast or humanoid within 10 feet of it and animates it, causing it to stand up immediately as a zombie with 1 hit point. The creature remains animate for 1 hour, after which time it collapses and dies.
In combat, the zombie's turn comes immediately after the caligati's. It obeys the caligati's mental commands, and the only action it can take is the Attack action. Only two of these zombies may be animated at a time.


Most caligati believe, "If you can't beat 'em, join 'em." Caligati necromancers, on the hand, believe that if you beat them they should join you. While most caligati are fairly open and obvious about where they learned their skills, the necromancers are strangely secretive about where they learned their magic. Because of this and the nature of their magic they are feared by other caligati, and shunned by almost all. They tend to not fight in formation, and controllers don't try to order them around. Most will just follow from behind while commanding their zombies to defend their allies, grabbing another zombie from amongst the corpses if one falls.


See Also[edit]


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