Caduceus (3.5e Incantation)
Conjuration (Healing) | |
Effective Level: | Using "3.5e Effective Level" as property chain is not permitted during the annotation process. |
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Skill Check: | Knowledge (arcane lore) DC 31, 4 successes, and Heal DC 31, 2 success |
Failure: | Two consecutive failed skill checks |
Components: | V, S, F |
Casting Time: | 6 hours (minimum) |
Range: | Touch |
Target: | One Living Creature |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (Harmless) |
Caduceus enables you to channel magic into a creature to wipe away injury and afflictions.
It immediately ends any and all of the following adverse conditions affecting the target: temporary ability damage (but not permanent ability drain), blindness (including dazzled effects), confusion or insanity, daze, deafness, fatigue, exhaustion, feeblemindedness, nausea, and poison. It also cures up to 150 points of damage. A single casting of the incantation is enough to simultaneously achieve all these effects.
Caduceus also removes negative levels, but it does not restore permanently drained levels.
The caduceus incantation has no effect on undead or constructs.
Focus: A basic Healing Kit
Failure: Death. Target must succeed at a Fortitude save (DC 15) or die. If the save succeeds, the target is reduced to –1 hit points, unless he was already below that.
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