Cadaverous Annulid (5e Creature)
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Cadaverous Annulid[edit]
Medium aberration, lawful evil Armor Class 14 (natural armor)
Saving Throws Int +7, Wis +5 Amphibious. The annulid can breathe air and water. Spider Climb. The annulid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Innate Spellcasting (Psionics). The annulid's innate spellcasting ability is Intelligence (spell save DC 16). The annulid can cast the following spells innately, requiring no material components: At will: mage hand (the hand is invisible) Spellcasting. The annulid is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The annulid has the following wizard spells prepared: Cantrips (at will): chill touch, poison spray, prestidigitation, ray of frost ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the annulid attaches to the target. While attached, the annulid can't make bite attacks and at the start of each of the annulid's turns, the target loses 6 (1d6 + 3) hit points due to blood loss. Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands. REACTIONSReflexive Blink. When the annulid takes damage, it magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. |
Annulids are known for their distaste for necromancy and stronger distaste for the undead, but this doesn't stop some among them from studying the dark arts. Those individuals are branded with the title of cadaverous, shunned by their peers and forced to live on the outskirts of annulid society. Cadaverous annulids still work alongside other annulids on occasion, for they still revere Isuga and also still need blood to survive. Variant: Annulid Lich (Annulich)Few annulids contemplate the path to lichdom, as doing so means they will be exiled from their people forever, not to mention the fact that only the most powerful of mages can even attempt such a feat to begin with. An annulid lich uses the lich stat block, with the following changes:
Spider Climb. The lich can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Innate Spellcasting (Psionics). The lich's innate spellcasting ability is Intelligence (spell save DC 20). The lich can cast the following spells innately, requiring no material components: At will: darkness, mage hand (the hand is invisible) ACTIONSBite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) piercing damage, and the lich attaches to the target. While attached, the lich can't make bite attacks and at the start of each of the lich's turns, the target loses 13 (3d6 + 3) hit points due to blood loss. REACTIONSReflexive Blink. When the lich takes damage, it magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. LEGENDARY ACTIONSThe lich gains the following legendary action options, which replace all of the lich's legendary actions. Bite. The lich makes one attack with its bite. |
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