Cadaver Colossus (5e Creature)

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Cadaver Colossus[edit]

Gargantuan undead, neutral evil


Armor Class 20 (natural armour)
Hit Points 296 (16d20 + 128)
Speed 30 ft.


STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 26 (+8) 3 (-4) 8 (-1) 5 (-3)

Saving Throws Dex +6, Wis +5
Damage Resistances cold, necrotic, bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, petrified, poisoned
Senses darkvision 120 ft., passive Perception 9
Languages understands the languages of its creator but can't speak
Challenge 19 (22,000 XP)


Immutable Form. The colossus is immune to any spell or effect that would alter its form.

Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.

Regeneration. The colossus regains 15 hit points at the start of its turn if it has at least 1 hit point.

Siege Monster. The colossus deals double damage to objects and structures.

ACTIONS

Multiattack. The colossus can use its Frightful Presence. It then makes three attacks.

Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 36 (6d8 + 9) bludgeoning damage.

Corpse. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage plus 9 (2d8) necrotic damage.

Stomp. The colossus stomps on the ground. All other creatures within 60 feet of the colossus that are touching the ground must succeed on a DC 19 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the colossus's choice that is within 120 feet of the colossus and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the colossus's Frightful Presence for the next 24 hours.


The cadaver colossus is a gruesome creation. It is a gigantic being formed out of hundreds of corpses and over 100 feet tall. To animate such a mass of bodies and give them a human shape, powerful necromancy, alchemy most arcane, and unspeakable blood sacrifice are needed. Once it is brought into unlife, the colossus is under the control of its creator. It is, however, an almost mindless being and while the colossus follows orders, any of its movements will result in destruction and death.

From The Colossus of Ylourgne, Clark Ashton Smith, 1935


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