Byakhee (5e Creature)

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Byakhee[edit]

Large aberration, neutral


Armor Class 16 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 15 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 17 (+3) 7 (-2) 15 (+2) 8 (-1)

Skills Perception +4
Proficiency Bonus +2
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 14
Languages understands Common but can't speak, telepathy 60 ft.
Challenge 3 (700 XP)


Child of the Void. The byakhee can travel through outer space at thrice its flying speed.

Dive Attack. If the byakhee flies at least 30 feet downwards towards a target and then hits with a melee weapon attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

Flyby. The byakhee doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting (Psionics). The byakhee's innate spellcasting ability is Wisdom (spell save DC 13). The byakhee can cast the following spells innately, requiring no material components:

At will: blur, light, mage hand (the hand is invisible), minor illusion

ACTIONS

Multiattack. The byakhee makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Teleport. The byakhee teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of it.


Byakhee are giant furry bat-like creatures with humanoid legs that enable them to stand like men. They stand 10 feet tall with a 30 foot wingspan. Byakhee generally swoop and attack with their feet, often snatching up prey to drop them later.
Byakhee are sometimes used as mounts by space travellers. It is said that they are an artificially created race at home in the void of space.

Stellar Nature. A byakhee doesn't require air.

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