Byakhee (5e Creature)
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Byakhee[edit]
Large aberration, neutral Armor Class 16 (natural armor)
Skills Perception +4 Child of the Void. The byakhee can travel through outer space at thrice its flying speed. Dive Attack. If the byakhee flies at least 30 feet downwards towards a target and then hits with a melee weapon attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. Flyby. The byakhee doesn't provoke an opportunity attack when it flies out of an enemy's reach. Innate Spellcasting (Psionics). The byakhee's innate spellcasting ability is Wisdom (spell save DC 13). The byakhee can cast the following spells innately, requiring no material components: At will: blur, light, mage hand (the hand is invisible), minor illusion ACTIONSMultiattack. The byakhee makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Teleport. The byakhee teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of it.
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Byakhee are giant furry bat-like creatures with humanoid legs that enable them to stand like men. They stand 10 feet tall with a 30 foot wingspan. Byakhee generally swoop and attack with their feet, often snatching up prey to drop them later. Stellar Nature. A byakhee doesn't require air. |
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