Byakhee (3.5e Creature)

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Byakhee
Size/Type: Huge Outsider
Hit Dice: 10d8 +50 (95 hp)
Initiative: 1
Speed: 10 ft., fly 60 ft. (average)
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch {{{touch}}}, flat-footed {{{flat}}}
Base Attack/Grapple: {{{bab}}}/{{{grapple}}}
Attack: claws +1 melee
Full Attack: Claw 2d6+9
Space/Reach: 5/5
Special Attacks: Psionics
Special Qualities: Darvision, teleport
Saves: Fort 12, Ref 6, Will 7
Abilities: Str 29, Dex 12, Con 21, Int 10, Wis 15, Cha 8
Skills: Move Silently+12, Listen+12, Spot+12, Search+13, Intimidate+12, Endurance+20
Feats: Snatch, Multiattack, Flyby Attack
Environment: Any land and underground
Organization: Solitary, brood (2-5)
Challenge Rating: 5
Treasure: none
Alignment: Usually Neutral Evil.
Advancement: By character class.
Level Adjustment:


Byakhee are giant furry bat-like creatures with humanoid legs that enable them to stand like men. They stand 20 feet tall, with an equal wingspan.

COMBAT

Byakhee generally swoop and attack with their feet, often snatching up prey to drop them later.

Psionics (Sp):Control Shadow 1/day: It controls a normal shadow like a puppet. Telempathic Projection 1/day: It modifies a subject's emotions Daze 1/day: Creature loses next action Demoralize 1/day: Foes suffer -1 penalty on some actions.

Teleport (Sp): The Byakhee can teleport at will.

Darkvision (Ex): Range of 60 ft.


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