Bush-Ents (4e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:10, 18 July 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing history, bush-ent communities, and bush-ent adventurers. Roleplaying a Bush-Ent should be expanded upon per the preload.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Hidden masters of camouflage, Bush-ents are a force to be reckoned with

Racial Traits
Average Height: 3-5 feet.
Average Weight: 20-70lbs
Ability Scores: +2 Intelligence, +2 Dexterity or Constitution
Size: Small
Speed: 5 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Stealth, +2 Nature
Fey Plant: You are considered a Fey for the purpose of effects relating to creature origin. You are considered a Plant for the purpose of effects relating to that keyword.
Photosynthesize: Rather than sleep, you enter a passive state in which you photosynthesize. You need to spend 4 hours in this state to gain the same benefits of a 6-hour extended rest. Whilst photosynthesizing you are fully aware of your surroundings and notice approaching enemies and other events as normal. In addition you are considered to have consumed food if you were able to photosynthesize in direct sunlight.
Protector of the Forest: When your bush-ent character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a bush-ent utility power of the same level or lower.
Root Burst: You have the root burst power.

Root Burst Bush-Ents Racial Power
In an attempt to turn the tides of battle, roots burst from the ground ensnaring the opponents around him.
Minor Action Close burst 1
Target: All enemies in burst
Attack: Dexterity + 2 or Constitution + 2 Vs. Reflex
Hit: The target is immobilized until the end of your next turn.
Effect: Squares in the burst are considered to be difficult terrain until the end of your next turn.
Level 11: Dexterity + 4 or Constitution + 4
Level 12: Dexterity + 6 or Constitution + 6

<!-History. What unique aspects make the race what it is? What are the race's origins? How has the race developed through history? What special traits does the race acquire from its history?->

Physical Qualities[edit]

A leafy layer on the outside, and a really thin body. Root-like appendages form rudimentary limbs, giving bush-ents mobility.Sometimes covered with thorns or flowers for protection. They are thin as twigs, but can seem much larger in depending on the situation. They are green year round, and are perfectly at home in the forest.

Attitudes and Beliefs[edit]

One with nature, the bush-ents are created by Melora, as a free-people, who will protect the forest, and will never allow the other races to destroy their home. Though they may prefer to hide, and stay hidden, within the bush-ents lie a piece of Melora herself.

Generally taught to keep to themselves and hide, some decide adventure is the right path, and refuse to root to the spot like some of their ancestors. When in groups, they are picky about protecting the forest, and will attack at any sign of littering or destruction of the forest. They get along with Treants, sometimes acting as servants or mercenaries for them. They often hate cities and towns, but if the forest in danger they may seek help, and learn the way of city life.

Bush-Ent Communities[edit]

Bush-Ent communities are small and compact, being very picky, it is an honor if you are accepted into a Bush-Ent community. They usually have the young as the tenders of the forest, where the older and stronger protect the forest. They are somewhat rare and aren't treated well or poorly when in adventuring groups.

Bush-Ent Adventurers[edit]

Bush-Ents favor the druid, cleric, and thief classes. Three sample bush-ent adventurers are described below.

Durian was a paladin bush-ent, who praised Avandra. After freeing his family from a treant who enslaved his family. Despite his small stature, and weak strength, he uses everything to his advantage and can win against most opponents.

Flower was raised in a garden, and some magic brought her to life. After killing her owners who in her mind captured her, she ran away and tried to protect other plants as a druid. No one knows of her, and has killed anyone who stood in her way...

Alder,is a simple ent. He simply likes the forest, and views it as his home. He respects it and cares for it, and praises Melora, for the life he gets to live. Of course, if anyone invades his home, and tries to overtake it, Melora's wrath comes in the form of a small powerful ent.

Roleplaying a Bush-Ent[edit]

When creating a bush-ent adventurer, here are a few points to consider.

  • To be a rare creature
  • In tune with nature
  • A master of disguise
  • Be a race that will protect the forest above all else.

Bush-Ent Characteristics: Shy, stubborn, deceptive, and smart.

Male Names: Hickory, Oak, Willow, Pine, or other names of trees that are more wild, and aren't grown for fruit.

Female Names: Berry, Ivy, Lantana, Cocoa, or anything that grows flowers.

Bush-Ent Utility Powers[edit]

When your bush-ent character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a bush-ent utility power of the same level or lower.

Forest Thorns Bush-Ent Utility 6
Male bush-ents can summon a particularly nasty root burst, jagged with splinters and thorns.
No Action Personal
Trigger: You use your root burst racial power.
Effect: Targets hit by your root burst power are also grabbed and take damage equal to your Dexterity or Constitution modifier.

[[Category:{{{keyword1}}} Power Source]]

Bloom Bush-Ent Utility 6
Female bush-ents have buds that bloom into dazzlingly beautiful flowers when they create a root burst.
Encounter Star.gif Primal, Charm
No Action Personal
Trigger: You use your root burst racial power.
Effect: The root burst targets Will instead of Reflex. Creatures immobilized by your root burst cannot attack you.

Back to Main Page4e HomebrewRaces

Home of user-generated,
homebrew pages!