Burrowing Bony Digits (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Burrowing Bony Digits
Necromancy
Level: Sor/Wiz 4
Components: V, S, M
Casting time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: See text
Saving Throw: Reflex partial
Spell Resistance: Yes


By mean of this fiendish spell, you cause up to five skeletal fingers to streak forth and imbed themselves in the flesh of the targets. Each digit inflicts 1d6 points of damage upon striking its target. They do not stop there, though.

Any creature that fails its Reflex save is unable to extract the bony digit before it can lodge itself into the wound. A bony digit continues to penetrate the creature’s body for one round for every 3 caster levels, dealing 1d6 additional damage per round. Once the bony digit is lodged in the wound, it cannot be extracted. A creature can only be targeted by one finger at a time.0-9

Arcane Material Component: Five humanoid fingers stripped of flesh and muscle. The individual finger bones must then be tied together with black thread.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: