Burning Blood Ancestor (5e Creature)

From D&D Wiki

Jump to: navigation, search

Burning Blood Ancestor[edit]

Medium undead, chaotic evil


Armor Class 15
Hit Points 75 (10d8 + 30)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Str +6, Dex +8, Con +6
Skills Acrobatics +8, Athletics +6
Proficiency Bonus +3
Damage Immunities fire, necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Common
Challenge 5 (1,800 XP)


Fire Aura. At the start of each of the ancestor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the ancestor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

ACTIONS

Multiattack. The ancestor makes four melee attacks.

Khopesh. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

REACTIONS

Parry and Counterattack. The ancestor adds 3 to its AC against one melee attack that would hit it. If this would cause the attack to miss, the ancestor makes one khopesh attack against the attacker. To do so, the ancestor must see the attacker and be wielding a melee weapon.

The burning blood ancestors are masters of fighting styles created in ancient times by powerful desert nations. Though they and their empires are now long dead they prowl the scorching sands, enacting the orders of their old rulers, many of which have become mummies or other undead.

Undead Nature. A burning blood ancestor doesn't require air, food, drink, or sleep.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: