Burnbones (5e Creature)
Burnbones[edit]
Medium undead, chaotic evil Armor Class 13
Skills Deception +3, Perception +6, Religion +5 Fiery Aura. At the start of each of the burnbones' turns, each creature within 5 feet of it takes 5 (1d10) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. Spellcasting. The burnbones is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16,+8 to hit with spell attacks). The burnbones doesn't require material components to cast spells and has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy, toll the dead Turn Resistance. The burnbones has advantage on saving throws against any effect that turns undead. War Caster. The burnbones has advantage on Constitution saving throws to maintain concentration on a spell. Additionally, it can use a reaction to cast a spell with a casting time of one action when a creature's movement provokes an opportunity attack. The spell must target only the triggering creature. ACTIONSMultiattack. The burnbones makes two slam attacks. Alternatively, it makes one slam attack and casts a spell. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 5 (1d10) fire damage.
|
The early days of the Banedeath did not go well for Cyric, the (then) new god of the dead, and many of his fledgling clerics were slaughtered at the hands of powerful Banites. Cyric soon after empowered select members of his clerical faithful with a portion of his power—so much power, in fact, that these clerics' mortal forms dissolved into nothing more than mere bones and the fiery power of the Dark Sun. These new undead, burnbones, are similar to the blazing skeletons found in the ruins of Myth Drannor in appearance, but that is where the similarity ends. Burnbones tend to wear the symbol of Cyric on themselves (as a holy symbol, for instance) as a sign of their devotion. |
Back to Main Page → 5e Homebrew → Creatures