Bull Shark (5e Creature)
From D&D Wiki
Large monstrosity, unaligned
Armor Class 12 (natural armour)
Skills Perception +2
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Charge. If the shark moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Water Breathing. The shark can breathe only underwater.
Multiattack. The shark makes two attacks: one with its bite and one with its gore attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage
Separate from the true sharks of the same name, bull sharks are ferocious hybrids of shark and bull. They are powerful predators that travel in herds, though they are in fact omnivorous, feeding on marine plants when prey is scarce. A herd of bull sharks is led by its largest member, and during mating season males will clash with their horns.
Back to Main Page → 5e Homebrew → 5e Creatures