Bull Shark (5e Creature)

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Bull Shark[edit]

Large monstrosity, unaligned

Armor Class 12 (natural armour)
Hit Points 45 (6d10 + 12)
Speed 0 ft., swim 40 ft.

18 (+4) 13 (+1) 15 (+2) 2 (-4) 10 (+0) 4 (-3)

Skills Perception +2
Proficiency Bonus +2
Senses blindsight 30 ft., passive Perception 12
Challenge 3 (700 XP)

Blood Frenzy. The shark has advantage on melee attack rolls on any creature that doesn't have all its hit points.

Charge. If the shark moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Water Breathing. The shark can only breathe underwater.


Multiattack. The shark makes two attacks: one with its bite and one with its gore attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage

Separate from the true sharks of the same name, bull sharks are ferocious hybrids of shark and bull. They are powerful predators that travel in herds, though they are in fact omnivorous, feeding on marine plants when prey is scarce. A herd of bull sharks is led by its largest member, and during mating season males will clash with their horns.

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