Bruiser, Modern (5e Creature)
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Medium humanoid (any race), any non-good alignment
Brute. A melee weapon deals double damage when the bruiser hits with it (included in the attack).
Hulking Build. The bruiser's speed is not reduced when it is dragging or carrying a grappled creature no larger than its size.
Knockback. When the bruiser successfully shoves a creature, it can push the creature up to 10 feet and knock it prone, instead of the usual effects of a successful shove. If a pushed target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage. If the target is pushed into another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.
Multiattack. The bruiser makes three melee attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature and it is Medium size or smaller, the bruiser can immediately make a grapple check or shove attempt.
Hand Catch. When the bruiser is hit by a melee weapon attack that it is aware of, it may use its reaction to reduce the damage of the attack by 1d10 + 10. If this feature reduces the damage to 0, the bruiser may immediately make a grapple check against the creature that made the attack.
The archetypal giant henchmen from action movies, a bruiser is a massive, musclebound beast of a man. He's ridiculously strong, able to send people flying with a single punch, and he's so tough that you can empty a magazine into him and he still won't die. He doesn't even need to carry a gun because he is so deadly with his fists.