Brown Tide Oblex (5e Creature)

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Brown Tide Oblex[edit]

Medium ooze, chaotic evil


Armor Class 15
Hit Points 114 (12d8 + 60)
Speed 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 20 (+5) 20 (+5) 12 (+1) 14 (+2)

Saving Throws Dex +8, Int +8
Skills Arcana +8, Athletics +6, History +8, Nature +8, Perception +4, Religion +8
Proficiency Bonus +3
Damage Vulnerabilities lightning, radiant
Damage Resistances acid, thunder
Damage Immunities cold, necrotic
Condition Immunities blinded, charmed, deafenend, exhaustion, prone
Senses blindsight 60 ft., passive Perception 14
Languages Common plus any two others
Challenge 7 (2,900 XP)


Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.

Aversion to Lightning. If the oblex takes lightning damage it has disadvantage on attack rolls and ability checks until the end of its next turn.

Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: bane (as a 5th-level spell), charm person (as a 5th-level spell), detect thoughts, hold person
3/day each: dimension door, dominate person, hallucinatory terrain, hold monster, synaptic static

ACTIONS

Multiattack. The oblex makes two pseudopod attacks. In place of one pseudopod attack, it can use Eat Memories.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) necrotic damage plus 5 (2d4) psychic damage.

Eat Memories. The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 17 Wisdom saving throw or take 15 (3d10) psychic damage plus 15 (3d10) necrotic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically. While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends. When an oblex causes a target to become memory drained, the oblex learns all the languages the target knows and gains all its proficiencies, except any saving throw proficiencies.

BONUS ACTIONS

Sulfurous Impersonation. The oblex extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed.


The brown tide oblex is a psionically awakened brown tide ooze that is generally only located deep in the subterranean regions of Athas and leads who swarms of brown tide oozes into combat from brackish or fresh water pools.

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