Bringer of Death (3.5e Class)
Bringer of Death[edit]
A divine spell caster, capable of casting as often as a sorcerer, they tend to focus more on debilitating enemies and raising the dead by using necrotic energy to weaken and kill.
Making a Bringer of Death[edit]
High DPS at higher levels, but not very defensive. Makes enemies easier to kill, if party is having issues with such.
Abilities: Wisdom (Determines Spellcasting and Class Features), Constitution
Races: Any.
Alignment: Any Neutral or Evil.
Starting Gold: 4d6×10 gp.
Starting Age: As Cleric.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Undertaker Effect 1d6 | 5 | 3 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | 6 | 4 | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | Undertaker Effect 2d6 | 6 | 5 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | 6 | 6 | 3 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | Undertaker Effect 3d6 (Extra Targets and Debuffs) | 6 | 6 | 4 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | 6 | 6 | 5 | 3 | — | — | — | — | — | — | |||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | Guardian's Defense, Undertaker Effect 4d6 | 6 | 6 | 6 | 4 | — | — | — | — | — | — | ||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | |||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +6 | Succumb to Undeath, Undertaker Effect 5d6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — | ||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | Blighted life, Undertaker Effect (SW and debilitations) | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | ||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +7 | Deathsense, Undertaker Effect 6d6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | ||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | |||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +8 | Undertaker Effect 7d6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | ||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | |||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +9 | Undertaker Effect 8d6 (Fast Harming) | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | ||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +10 | Bulwark of Death | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | ||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +10 | Undertaker Effect 9d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | ||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | |||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +11 | Undertaker Effect 10d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | ||||||||||||||||||||||||||
20th | +15/+10+/+5 | +12 | +6 | +12 | Succumb to the Grave, Undertaker Effect (Damage weakness, Debilitations) | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | ||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Bringer of Death.
Weapon and Armor Proficiency: A Bringer of Death is proficient with all simple and martial weapons, as well as light and medium armor and the favored weapon of their deity. They are not proficient with shields.
Undertaker Effect (Su): Wielding their inherent divine powers, the Bringer of Death can debuff any enemy within 30 feet an Effect that adds 1d6 points of damage for every two Bringer of Death levels beyond 1st to the total damage that is done to the affected person. This may be used a number of times per day equal to 3 + his/her Wisdom modifier. When you gain access to a feat from leveling up, you may choose to not take a feat to instead gain five more uses of this ability. As the Bringer of Death grows stronger, they learn to expand upon the potential of this ability with the following effects at the corresponding levels.
Please note the listed effects only remain as long as they are under the effects of this ability unless noted otherwise.
5th: The Bringer of Death can now simultaneously cast this ability one additional target per five levels beyond 5th that they have. (to a maximum of 6 at 30th). Those under the effects of this ability gain a debuff to AC and constitution equal to 1/2 the Bringer of Death's Wisdom modifier. At 10th level you may use your full modifier.
10th: Those under the effects of Undertaker Effect gain a Spell Weakness equal to 10 + the Bringer of Death's class levels. In addition, they also gain increased susceptibility to poisons and diseases of all kinds equal to his/her Wisdom modifier.
15th: Those under the effects of Undertaker Effect gain Fast Harming* equal to the Bringer of Death's Wisdom Modifier.
20th: Those under the effects of Undertaker Effect gain damage weakness 10 as well as increased susceptibility to death effects, negative levels, and ability score damage. Any 1's rolled when calculating the damage caused from Undertaker Effect may be re-rolled once and the higher result taken.
*Fast Harming deals damage every round to the infected target
Guardian's Defense (Su): At 7th level, the Bringer of Death gains the ability to enhance his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The Bringer of Death can use this ability a number of minutes per day equal to his Bringer of Death level. This duration must be used in 1-minute increments, but they don't need to be consecutive.
These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. The Bringer of Death can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamoured, and spell resistance (13, 15, 17, and 19). Adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost. For this purpose, glamoured counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Duplicate abilities do not stack. The armor must have at least a +1 enhancement bonus before any other special abilities can be added.
The enhancement bonus and armor special abilities are determined the first time the ability is used each day and cannot be changed until the next day. These bonuses apply only while the Bringer of Death is wearing the armor, and end immediately if the armor is removed or leaves the Bringer of Death's possession. This ability can be ended as a free action at the start of the Bringer of Death's turn. This ability cannot be applied to a shield.
Succumb to Undeath (Ex): At 9th level, with their very being dedicated to divinity and taking life, the gods grant the Bringer of Death the ability to become undead, as well as gaining the effects of energy drain and blood drain attacks like undead creatures. However, this is a double edged sword. To not be Undead anymore, the Bringer of Death needs to succeed at a Will save (DC equal to 10 + the Bringer of Death's class levels +number of rounds Undead).
Blighted Life (Su): At 10th level, harming spells with the word "Inflict" in their name become more efficient at taking life. When a creature is hurt with an inflict spell at full health, they take extra damage equal to your caster level plus your wisdom modifier.
Deathsense (Ex): At 11th level, you can notice and locate Undead creatures within 30 feet, just as if you possessed the blindsight ability.
Bulwark of Death (Su): At 16th level, once per target per day, when a target under the effects of Undertaker Effect would be reduced to 0 or fewer hit points, you may as an immediate action expend two uses of Undertaker Effect to instead turn the target into the Bringer of Death's Undead servant equal to half the target's level.
Succumb to the Grave (Su): Once a week, by spending all of your uses of Undertaker Effect you could have in a day (meaning if you had 24 at the start, you would need to spend 24 to use this ability), to immediately kill one enemy and imprison their soul in another private dimension with a will save (DC equal to the number of undertaker effect uses + Bringer of Death's class lvl + Bringer of Death's Wisdom modifier).
Spells: A Bringer of Death casts divine spells (the same type of spells available to clerics), which are drawn from the cleric spell list. He/she can cast any spell he/she knows without preparing it ahead of time the way a cleric must.
To cast a spell, an Bringer of Death must have an Wisdom score of 10 + the spell's level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against an Bringer of Death's spell is 10 + the spell's level + the Bringer of Death's Wisdom modifier. Like other spellcasters, an Bringer of Death can cast only a certain number of spells of each spell level per day. His/her base daily spell allotment is given on Table: The Bringer of Death. In addition, she receives bonus spells for a high Wisdom.
Unlike a cleric, an Bringer of Death's selection of spells is limited. A Bringer of Death begins play knowing four 0-level spells and three 1st-level spells of your choice. At each new Bringer of Death level, he/she gains one or more new spells, as indicated on the Bringer of Death Spells Known table below. (Unlike spells per day, his/her Wisdom score does not affect the number of spells an Bringer of Death knows).
Upon reaching 4th level, and at every even-numbered Bringer of Death level after that (6th, 8th, and so on), an Bringer of Death can choose to learn a new spell in place of one she already knows. In effect, the Bringer of Death "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Bringer of Death spell the Bringer of Death can cast. A Bringer of Death may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he/she gains new spells known for the level.
Unlike a cleric, a Bringer of Death need not prepare his/her spells in advance. He/she can cast any spell he/she knows at any time, assuming he/she has not yet used up his/her spells per day for that spell level.
Level | Spells Known | |||||||||
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0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 3 | — | — | — | — | — | — | — | — |
2nd | 5 | 3 | — | — | — | — | — | — | — | — |
3rd | 5 | 4 | — | — | — | — | — | — | — | — |
4th | 6 | 4 | 3 | — | — | — | — | — | — | — |
5th | 6 | 5 | 3 | — | — | — | — | — | — | — |
6th | 7 | 5 | 4 | 3 | — | — | — | — | — | — |
7th | 7 | 6 | 4 | 3 | — | — | — | — | — | — |
8th | 8 | 6 | 5 | 4 | 3 | — | — | — | — | — |
9th | 8 | 6 | 5 | 4 | 3 | — | — | — | — | — |
10th | 9 | 6 | 6 | 5 | 4 | 3 | — | — | — | — |
11th | 9 | 6 | 6 | 5 | 4 | 3 | — | — | — | — |
12th | 9 | 6 | 6 | 6 | 5 | 4 | 3 | — | — | — |
13th | 9 | 6 | 6 | 6 | 5 | 4 | 3 | — | — | — |
14th | 9 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | — | — |
15th | 9 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | — | — |
16th | 9 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | — |
17th | 9 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 | — |
18th | 9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 |
19th | 9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 | 3 |
20th | 9 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 4 |
Epic Bringer of Death[edit]
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
21st | +15/+10/+5 | +12 | +7 | +12 | Undertaker Effect 11d6 | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 6 | ||||||||||||||||||||||||||
22nd | +16/+11/+6/+1 | +13 | +7 | +13 | Bonus Feat | 8 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 6 | 6 | ||||||||||||||||||||||||||
23rd | +17/+12/+7/+2 | +13 | +7 | +13 | Undertaker Effect 12d6 | 9 | 8 | 8 | 7 | 7 | 7 | 7 | 7 | 7 | 6 | ||||||||||||||||||||||||||
24th | +18/+13/+8/+3 | +14 | +8 | +14 | Bonus Feat | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 7 | ||||||||||||||||||||||||||
25th | +18/+13/+8/+3 | +14 | +8 | +14 | Undertaker Effect 13d6+Int | 9 | 9 | 9 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | ||||||||||||||||||||||||||
26th | +19/+14/+9/+4 | +15 | +8 | +15 | Bonus feat | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 8 | 8 | 7 | ||||||||||||||||||||||||||
27th | +20/+15/+10/+5 | +15 | +9 | +15 | Undertaker Effect 14d6+Int | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 8 | 8 | ||||||||||||||||||||||||||
28th | +21/+16/+11/+6 | +16 | +9 | +16 | Bonus feat | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 8 | ||||||||||||||||||||||||||
29th | +21/+16/+11/+6 | +16 | +9 | +16 | Undertaker Effect 15d6 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | ||||||||||||||||||||||||||
30th | +22/+17/+12/+7 | +17 | +10 | +17 | Undertaker Effect (change to d8 and reroll all 1s) | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | ||||||||||||||||||||||||||
Class Skills (6 + Int modifier skill points per level.) |
Undertaker Effect (Sp): 25Th: Add Intelligence modifier to the Undertaker Effect die roll.
30th: Change the dice rolled for Undertaker Effect to a d8, plus any ones rolled for Undertaker Effect may be re-rolled
Negative Overflow (Ex): Due to extensive use of negative energy, the Bringer of Death can tap into it easier, causing a spike in power. Therefore, the Bringer of Death continuously gains stats and spells per day through the Epic levels.
Ex-Bringers of Death[edit]
A Bringer of Death who goes against their aligned deity is cast off and loses all stats, bonuses, skills, and spells to do with being a Bringer of Death unless they quickly find a new deity to become an Aegis of Life or reconcile with the deity whom they have shunned. If a new deity is not found or they have not reconciled with their deity within a year's time, the Bringer of Death is stripped of all ability to use magic in any way, shape, or form.
Campaign Information[edit]
Playing a Bringer of Death[edit]
Religion: As a cleric would, the Bringer of Death must have some form of Deity, typically it is one that matches their alignment or morals.
Other Classes: Don't get in his/her way, and all will be fine. Block his/her path, they will not hesitate to kill you.
Combat: Usually prefers to stay in the back, but sometimes will get antsy and try to take the fight to them.
Advancement: Bringer of Death can only multiclass as an Aegis of life, but must find a single deity that fits both sides of this spectrum, if this option is chosen.
Bringers of Death in the World[edit]
“ | The living disgust me. They pretentiously squander, with not a thought of the consequences. | ” |
—Zoradius, Nephalem Bringer of Death |
Daily Life: A day in the life of a Bringer of Death is a lonely one. I mean, unless you wanna count the undead they tend to hang around.
Organizations: No formal organizations, but it isn't uncommon for them to be part of unholy orders.
NPC Reactions: Heavily apprehensive, extremely wary, untrusting, and often afraid or even terrified.
Bringer of Death Lore[edit]
Characters with ranks in Knowledge (Religion) (Int) can research Bringers of Death to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | They seem like a cleric, but they have a dark feel about them. |
10 | These beings will laugh as they watch you die. |
15 | These dark clerics will watch you suffer as they take the last of your life. |
20 | This is a Bringer of Death, and will make you wish you never met them while they puppeteer your corpse.. |
Bringers of Death in the Game[edit]
Adaptation: Dark Clerics and Necromancers share similar function with this class.
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