Bright light trap (4e Trap)

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This magical orb of energy floats about four feet high. (perception DC 12) If someone approaches, it will flash, blinding nearby creatures. (A DC 18 arcana check is required to know this) This works good with blind enemies, like Oozes, and to prevent that something more important is discovered.

Flash trap
Level 1 Trap
Object
100 XP
Detect: Perception DC 12 Initiative: -
Immune attacks
Triggered Actions
Close.png Attack ♦ At-Will
Attack: Close burst 5 (creatures in burst) +5 vs. reflex
Trigger: A creature enters a square adjacent to the trap or starts it turn there.
Hit: The target is blinded (save ends)
Miss: The target takes a -2 penalty to attack rolls until the end of its next turn.
Countermeasures
Disable Thievery DC 20 or Arcana DC 15 Success The trap no longer functions

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