This magical orb of energy floats about four feet high. (perception DC 12)
If someone approaches, it will flash, blinding nearby creatures.
(A DC 18 arcana check is required to know this)
This works good with blind enemies, like Oozes, and to prevent that
something more important is discovered.
Flash trap Level 1 Trap
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Object 100 XP
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Detect: Perception DC 12
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Initiative: -
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Immune attacks
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Triggered Actions
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Attack ♦ At-Will
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Attack: Close burst 5 (creatures in burst) +5 vs. reflex
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Trigger: A creature enters a square adjacent to the trap or starts it turn there.
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Hit: The target is blinded (save ends)
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Miss: The target takes a -2 penalty to attack rolls until the end of its next turn.
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Countermeasures
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♦Disable Thievery DC 20 or Arcana DC 15 Success The trap no longer functions
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