Breathdrinker (5e Creature)
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Medium elemental, chaotic evil
Armor Class 13 (natural armor)
Skills Stealth +8
Consume Life. As a bonus action, the breathdrinker can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the breathdrinker regains 10 (3d6) hit points.
Paralyzing Gaze. When a creature that can see the breathdrinker's eyes starts its turn within 30 feet of the breathdrinker, the breathdrinker can force it to make a DC 12 Constitution saving throw if the breathdrinker isn't incapacitated and can see the creature. A creature that fails the save is paralyzed for 1 minute. A creature that can't be frightened automatically succeeds on this save.
Wind Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) slashing damage. The target must also succeed on a DC 11 Strength saving throw or be pushed up to 10 feet away from the breathdrinker by powerful gusts of wind and knocked prone.
Invisibility. The breathdrinker magically becomes invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
A breathdrinker is a hostile and sadistic creature of elemental air, known for its hunger for the last breaths of mortals. As an elemental, a breathdrinker doesn't require material sustenance to maintain its existence, so sages believe that this desire is rooted in the breathdrinker's malevolent nature.
Elemental Nature. A breathdrinker doesn't require air, food, drink, or sleep.
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