Brawler (5e Subclass)
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At 3rd level, you gain proficiency in the Athletics skill. Your proficiency bonus is doubled for any ability check you make that uses Athletics.
Starting at 3rd level, whenever you hit with a unarmed Attack and deal damage, the damage increases by an amount based on your level in this class, as shown on the Brawler Bonus Damage table.
Brawler Bonus Damage
|Fighter Level||Damage Increase|
Some of your skills require your target to make a saving throw to resist the effects. The saving throw DC is calculated as follows: DC: 8 + your proficiency bonus + your Strength.
Beginning at 7th level, as a action you may strangle a grappled creature. You must have a free hand for this and the target must have his neck free of obstructions (DM discretion here). You make another Athletics check, the target must contest with a constitution saving throw. On a fail the target takes a d4 of force, on a success the target don't take any damage and can use it reaction to try to escape the grapple. Each round the target fails the saving throw of the same strangle the damage increase in another d4. The target is no longer strangled if the grapple effect ends. You can release the strangle any time you like (no action required). If the strangle extend more than 5 rounds (30 seconds) the target also starts to suffocate.(Check the rules for suffocation PHB pg. 183)
At 10th level, as a bonus actions you can put fear in the heart of your enemies showing yours all might muscles. All enemies within 9 ft. must make a wisdom saving throw, in a fail it has disadvantage on any check to resist your grapple attack or escape your grapple. In a success the target is immune to the effect for the next 24 hours. Posing your big muscles in a fight requires a lot of energy and concentration so you must finish a long or short rest before tempt this again. At level 14 you can do it twice before rest, and at level 19 you can do it once more.
Starting at 15th level, as an action you may give the grappled enemy a submission, for that the target mus be grappled, you must have at least one free hand, and the target must be prone. You must make a Athletics check contested by a Athletics or Dexterity check, in a success you and the target are prone and restrained. But you are in a submission position (examples: Armbars, Leglocks, Headlocks, Kneebars etc.) depending in witch you choose with a action you can break an arm or a leg or something else of the opponent dealing 2d10 of force. Optionally the DM can use the table of Lingering Injuries of DMG pg. 272.
Master of Brawl
At 18th level, all your previous abilities are improved.
|Your Unarmed Attacks are considered magic attacks.|
|The DC for your abilities receive a +2 bonus.|
|The initial damage of your strangle is increased to 2d4 of force and the damage for the other round is increased to 1d6 of force.|
|When you pose with your muscles you start having advantage on all Athletics checks as well.|
|The damage for breaking a major bone of the target is increased to 2d12 of force.|