Brawler, Variant (3.5e Class)

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Replacing the swift and agile, slightly too oriental, monk with a hard hitting damage taking tank. These fighters come from fight clubs, bar fights, even just training ones self.

Making a Brawler[edit]

They are strong grapplers and up close fighters, but are not proficient with any weapons or armor, so they do well with clerics or paladins, because they take A LOT of damage, even their own abilities hurt them.

Abilities: Constitution is important because of the health that these people loose, Strength is important for damage and attacking, Dexterity for AC...

Races: Half-orcs tend to take this class due to their strengths, but Humans of gruff nature also take this class.

Alignment: Any Non-Lawful,

Starting Gold: 2d4*10 (40 gold)

Starting Age: Simple

Table: The Brawler

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bonus Feat, Unarmed strike, (Unarmed Attack 1d6)
2nd +2 +3 +0 +0 Bonus Feat, Evasion,(Unarmed Attack 1d6)
3rd +3 +3 +1 +1 Devastating Headbutt,(Unarmed Attack 1d6)
4th +4 +4 +1 +1 Ki Strike Magic, Bonus Feat, (Unarmed Attack 1d6)
5th +5 +5 +1 +1 Pin cusion (1), (Unarmed Attack 1d8)
6th +6/+1 +5 +2 +2 Rage 1/day, (Unarmed Attack 1d8)
7th +7/+2 +6 +2 +2 Flooring Blow, (Unarmed Attack 1d8)
8th +8/+3 +6 +2 +2 pin cusion (2), (Unarmed Attack 1d8)
9th +9/+4 +6 +3 +3 Curb Stomp, (Unarmed Attack 1d10)
10th +10/+5 +7 +3 +3 Rage 2/day, (Unarmed Attack 1d10)
11th +11/+6/+1 +7 +3 +3 Pin cusion (3), (Unarmed Attack 1d10)
12th +12/+7/+2 +8 +4 +4 Dazing Blow, (Unarmed Attack 1d10)
13th +13/+8/+3 +8 +4 +4 Bonus Feat, (Unarmed Attack 1d10)
14th +14/+9/+4 +9 +4 +4 Rage 3/day, Pin Cusion (4), (Unarmed Attack 2d6)
15th +15/+10/+5 +9 +5 +5 Ki Strike (Adamant), (Unarmed Attack 2d6)
16th +16/+11/+6/+1 +10 +5 +5 Haymaker 1/day, (Unarmed Attack 2d6)
17th +17/+12/+7/+2 +10 +5 +5 Pin Cusion (5), (Unarmed Attack 2d6)
18th +18/+13/+8/+3 +11 +6 +6 Rage 4/day (Unarmed Attack 2d10)
19th +19/+14/+9/+4 +11 +6 +6 Haymaker 2/day, (Unarmed Attack 2d10)
20th +20/+15/+10/+5 +12 +6 +6 Pin Cusion (10), (Unarmed Attack 2d12)

Class Skills (4)+ Int modifier per level, ×4 at 1st level)
Bluff (CHA) Intimidate (CHA) Heal (WIS) Balance (DEX) Swim (STR) Climb (STR) Tumble (DEX) Craft(INT) Proffession (INT)

Class Features[edit]

Class features made to break bones. All of the following are class features of the Brawlers

Weapon and Armor Proficiency: This Class is Not profficiant with Armor, shields or weapons except for Bracers and Daggers

Devastating Headbutt: On a successful grapple check, the Brawler may choose to use a Devastating Headbutt. This ability is an attack, (using the grappled character's flat-footed armor class) On a hit the Brawler does an extra 1D8 damage to the target, but he takes half (Rounded down with a minimum of 1) of that damage also. Add 1d8 at sixth and twelfth level ending with 3d8 at level 12, you still take half of the total damage...

Ki Strike: The Brawler's Unarmed attacks are treated as Magic or Adamanite (depending on level) weapons for overcoming Damage reduction.

Pincusion: If an attack by an arrow, bolt, or dart hits the Brawler, he can ignore an amount of damage as listed in perintheses on the Brawler Table

Rage: As Barbarian's Rage

Flooring Blow: Once per encounter, when the Brawler attacks an opponant one size category Larger than him or smaller, He can choose to knock the opponant prone. If he so chooses he makes an opposing Strength check, if he succeeds, the opponant is knocked prone. If he Fails, he must take a five-foot step back and end his turn. This provokes an attack of opportunity

Curb Stomp: If the Brawler attacks a Prone opponent treat the attack as a coup de grace, and the defender as helpless for the Brawler's round only. This provokes an attack of opportunity

Dazing Blow: Once per encounter, if the Brawler makes a non-lethal attack. The Brawler make make a strength check vs. the defender's constitution. If he succeeds the opponent recieves -2 on attack rolls, Dexterity Checks (Including AC), Strength Checks,Grapple checks and loses his turn. The opponent may be only one size category larger than the Brawler or smaller.

Haymaker: If A Brawler meets any of these he may choose to use a Haymaker: He gets to make an attack of opportunity, Gets a critical with an unarmed strike, flanks a target, Makes the first attack in an encounter (out of all players and enemies). A Haymaker deals 1d8 per level of Nonlethal Damage, if it meets or exceeds the hp total of the enemy, the target is knocked unconcious. The opponent may be only one size category larger than the Brawler or smaller.

Bonus Feats: at levels 1, 2, 4 and ? The Brawler gets Bonus Feats. At Level one He may choose between Improved Grapple and Power attack, At level two, Combat expertise or Stunning fist at level Four, Endurance or Weapon Focus (unarmed), at Level 13 they may choose Diehard, or one from a previous level they chose not to get.


A Brawler who Becomes Lawful may no longer take any Levels in Brawler, though they keep all their bonuses for that level and lower.

Epic Brawler[edit]

Table: The Epic Brawler

Hit Die: d10

Level Special
21st Pincusion (12) (Unarmed Strike 1d10) Ki Strike (Chaotic, Epic) Bonus Feat
22nd Rage 5/day (Unarmed Strike 1d10)
23rd HayMaker 3/day (unarmed Strike 1d10)
24th Pincusion (14)(Unarmed Strike 1d10)Bonus Feat
25th Rage 6/day (Unarmed Strike 1d12)
26th Hay Maker 4/day (Unarmed Strike 1d12)
27th Pincusion (16)(Unarmed Strike 1d12)Bonus Feat
28th Rage 7/day(Unarmed Strike 1d12)
29th Haymaker 5/day (Unarmed Strike 2d8)
30th Pincusion (20) (Unarmed Strike 2d8)Bonus Feat

4 + Int modifier skill points per level.

Pincusion: Follow Chart, No rise after Level 30

Rage: Follow Chart

Haymaker: Follow Chart

Bonus Feats: The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every 3 levels after 20th.

Epic Brawler Bonus Feat List: Epic Dodge, Epic Toughness, Epic Speed, Epic Reflexes, Improved Ki Strike, Terrifying Rage, Thundering Rage, Improved Stunning Fist, Perfect Health, Great Constitution, Great Dexterity, Great Strength, Legendary wrestler, Damage Reduction, Armor Skin, Fast Healing, Epic Weapon Focus (Unarmed), Epic Weapon Specialization (Unarmed), Shattering Strike,.

Human Brawler Starting Package[edit]

Weapons: None

Skill Selection:

Skill Ranks Ability Armor
Climb 4 Str "—"
Swim 4 Str "—"
Balance 4 Dex "—"
Intimidate 4 Cha "—"

Feat: Improved Grapple (Brawler Feat), Weapon Focus (Unarmed)[1st level Feat], Power attack (Human Feat)

Bonus Feats: Improved Unarmed strike

Gear: Backpack, Bedroll, Three Torches, Flint and Steel, One week's trail rations, Waterskin.

Gold: 10

Campaign Information[edit]

Playing a Brawler[edit]

Religion: Brawlers have no specific set religion, though they tend to worship gods of strength. But since they are a people of differences, it is not set in stone.

Other Classes: They get along well with Fighters and Barbarians well as they each understand each other. They can work well with paladins and Clerics, but often are lectured on their methods. They find Wizards and rogues trivial and bothersome.

Combat: They play a key roll in both offense and defense. They break the door down and start the fight, everybody follows them into battle.

Advancement: A Fighter or Barbarian are good multi-class options, boosting the combat abilities further. Mainly A Brawler has two choices, A striker or a Grappler. You start with two Feat to choose from, Power attack and Improved Grapple.

Brawler's in the World[edit]

A picture is worth a thousand words, Imagine what my fist is worth...
—Girarde, Human Brawler

They live normal lives, neither in secret nor public.

Daily Life: An average day, untill of course he (Or she) and their buddies decide to go knock some teeth out.

Notables: Ship masters, Thugs.

Organizations: Fight clubs, legal and otherwise, Bar fights, anywhere people can hit others with their fists.

NPC Reactions: Respect, Fear.

Brawler Lore[edit]

Characters with ranks in Knowledge (Clubs, Gangs, or the like) can research Brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 Existence of Fight clubs in an area
10 Where these Fight clubs meet, Club Leaders
15 Club Rivalries,
20 Club sign of initiation (Tatoo, piece of clothing etc.)

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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