Bounty Hunter, Variant (5e Subclass)
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- Heart of Steel
At 3rd level your heart has hardened through your past experiences, fear is not daunting for you, making you numb to some situations. You have advantage on saving throws to resist or end being frightened or charmed.
- Marked For The Kill
At 3rd level you may mark a target as a bonus action, the mark lasts for 24 hours or until the creature dies. Whenever you make an attack or damage roll against the target with a weapon, or a Wisdom Survival ability check made to track it, roll a 1d4 and add it to the total. You may use this ability a number of times equal to 1 + your Wisdom modifier (minimum of 1), regaining expended uses when you finish a long rest. The size of the die rolled increases when you reach certain levels in this class: 1d6 at 9th level, 1d8 at 13th level, and 1d10 at 17th level.
- The Wicked Can’t Hide
At 9th level you succeed on any attempt to track a target you have marked, you know their exact location as long as they are within 30ft of you. While within 30ft of you, they don’t benefit from being hidden from you or from you not being able to see them.
- Executioner of Evil
At 13th level, you score critical hit on against a marked target on a roll of 19-20. When you score a critical hit against a marked target, and you used your Sneak Attack, you roll three times the Sneak Attack damage dice instead of two.
- Bane of The Damned
At 17th level, when you make an attack against a marked target with your attack action, you may take a number of extra attacks against it equal to your Wisdom modifier (minimum of 1). You can use your Sneak Attack any number of times this turn when you use this feature. All the other rules for Sneak Attack still apply to you. You can only use this feature once per mark.