Bossemer (5e Race)
Bossemer[edit]
There is nothing to be said about a race of utter snobs.
Physical Description[edit]
Bossemers are humanoid creatures that resemble humans with the simple difference of a pale white skin tone, and green eyes. Some have rare shades of blue eyes and perhaps gray skin tones. They're taller and skinnier than most humans, with distorting features, like large hands or feet, ears, and jaw structure. A bossemers voice is deep and raspy. Even the females have a more brutish undertone to them on most occasions. This doesn't mean they're unfriendly by any means though. They do have a slight protrusion of the neck that is not an adam's apple. It supposedly occurs in all bossemers and makes them have a deep voice by default.
History[edit]
Bossemers were discovered living in tribes scattered around the world. Their lore depicts a history separated from humans in early history. According to their tales, they were known to be "the Divine People." Gods had given their race individual special talents. The humans became jealous of the bossemers and raided them, forcing them out from their society forever. But the bossemers knew themselves as special and so distanced themselves from humans, regarding them to be inferior. They sorted in the order of talents and spread out among the world, usually avoiding humans. They are said to call themselves the "successful" humans.
Society[edit]
Bossemer fit in well in human society, as they look much like them, or at least a close relative to a half orc of such. Perhaps some side eyes here and there but transaction between them would be fluid and prompt. They may get in trouble if humans of high position know about their identity, however, as they are sometimes kidnapped to be displayed like animals for human entertainment. Older human societies may also have history recorded that can spite a visiting bossemer. Society in bossemer culture, meanwhile, is the same way as humans, with designated roles, ruling hierarchies, and meritocracy. They are split into talents and those who attain the highest regard in that talent are given special recognition and are a possible candidate as a new leader.
Bossemer Names[edit]
Bossemers are named after the unique talent each child possesses, and the the degree it is honed. This is often shown, and given at birth through small actions. As such, these names are ignorant of gender.
Names: Might, Shooter, Spike, Skills, Slayer
Bossemer Traits[edit]
Mountaintop humanoids with unique talents.
Ability Score Increase. Your ability scores increase depending on your subrace.
Age. Bossemer mature as humans do.
Alignment. Bossemer have a variety of all alignments and are not subject to any one in particular.
Size. Bossemer are usually taller than humans. Your size is Medium.
Speed. You have a walking speed of 30 feet.
Mountaintop Lives. Bossemer, while found in a variety of environments, usually favor high steppes or frigid mountains in the cold, away from humans. As such, you are adapted to low oxygen altitudes and cold weather. You can hold your breath for a number of hours equal to 1 + your Constitution modifier at a time.
Languages. You can speak, read and write Common and one other language of your choice.
Subrace. Choose from the Strong, Dextrous, Constituted, Wise, Intelligent, or Charismatic subraces.
Strong[edit]
These bossemer are often buff and very proud of their muscular superiority.
Ability Score Increase. Your Strength score increases by 2.
Athletic. You can add your Strength modifier to your jump distance.
Wrestler. Whenever you make an Strength (Athletics) check to grapple another creature, you are considered proficient in the Athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Mighty. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Dextrous[edit]
Bossemer of the dextrous talent are more wiry and lean. They can slip easily into defenses and through security.
Ability Score Increase. Your Dexterity score increases by 2.
Stealth. You can take the Hide action when only lightly obscured.
Light Fingers. You can make a sleight of hand check as a bonus action. You must finish a short or long rest before using this trait again.
Acrobat. You are proficient in the Acrobatics skill.
Constituted[edit]
Constituted bossemer are humble and mostly keep to the motto of their body as a temple.
Ability Score Increase. Your Constitution score increases by 2.
Iron Stomach. You are immune to diseases and being poisoned by food and drink.
Thick Skinned. When unarmored, your Armor Class is equal to 10 + your Constitution modifier. You may use a shield and still gain this benefit.
Hard Headed. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Wise[edit]
Wise bossemer are often hermits, or groups of hermits, who pursue enlightenment.
Ability Score Increase. Your Wisdom score increases by 2.
Sturdy Will. You have advantage on saving throws against being frightened.
Perceptive. You are proficient in the Perception skill.
Medic. You are proficient with the herbalism kit.
Intelligent[edit]
Bossemer with this talent are usually rather snobby and self-absorbed individuals due to the perceived superiority they believe they have over others.
Ability Score Increase. Your Intelligence score increases by 2.
Magic Sense. You are proficient in the Arcana skill.
Knowledge. You can accurately recall the names and faces of those you met within the last year.
Inquisitive. You have advantage on saving throws against illusion magic.
Charismatic[edit]
Charismatic bossemer are good with their words and can either beguile or lash with their witty tongue.
Ability Score Increase. Your Charisma score increases by 2
Emphatic. You can express simple concepts and ideas through body motions to any creature that can see you. This body language is obvious to the intended recipient and can be decerned by another creature with a Wisdom (Insight) check contested by a Charisma (Deception) check.
Gab. You know the vicious mockery cantrip and can cast it at will.
Bargainer. You are proficient in the Persuasion skill.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
5′ 2″ | +2d10 | 140 lb. | + (3d4) lb. |
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