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Tome of Tech[edit]
"Any sufficiently advanced technology is indistinguishable from magic." In D&D, technology is not crucial to every setting. Still, any advance in science or invention can appear to be magic. A thousand years ago, a Tesla coil would have made you Zeus or Thor. Ride a glider or plane, and you could very well be mistaken for an air spirit. The following links contain rules and guidelines for technology. this is meant to add tech rules to d&d 3.5 specifically to various settings and how to make them
This supplement for the D&D game presents
Contents[edit]
Provisions of "Magic"
Skill Up to Mettle
Tech with Class
Back to Main Page → 3.5e Homebrew → Sourcebooks