Book of Broken Bones (3.5e Variant Rule)/Broken Bone Beastlord
Beastlord (Monk Class/Divine Caster)
The Beastlord class is a unique hybrid of a Monk and Divine Caster class. One of the class's distinguishing features is the ability to summon a warder pet to fight alongside them. The form the warder initially takes depends on the Beastlord’s ability to capture a creature’s essence.
- Beastlords are a casting class with reduced hitpoints, only 1d4 (4) per level.
- Beastlord pets progress in hitpoints (HP) like a full monk, gaining 1d8 (8) per level.
- The primary attributes of the Beastlord are Dexterity and Wisdom. OK, maybe some Strength.
- Concentrations: Beastlords are allowed to maintain 3 Concentrations at a time. They are on all the time till dismissed by the Beastlord. Changing a concentration is considered a Move action.
- Stances: Beastlords and their pets are allowed to maintain only 1 Stance at a time. It is on all the time till dismissed by the Beastlord. Changing a Stance is considered a Move action. The Beastlord may have a different Stance than their pet.
Level | Ability Name | Description |
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0 | Breaking Boards | This is the Beastlord and pet’s base attack form. The Beastlord has spent their life turning their body into a weapon. Every part of the monk’s body can be used to pummel their enemies. The Beastlord’s hand-to-hand attacks do not provoke an attack of opportunity, and do impact damage. The Beastlord may use a monk-appropriate weapon. If the weapon has a greater damage dice than Breaking Boards use the weapon’s damage dice. Melee weapons, gloves, hand wraps, and footwear may add their magical/mundane bonuses if appropriate.
Note: This is always on, even if stunned or stifled. |
0 | Cantrips | The Beastlord has a couple dozen useful spells they learned during their apprenticeship to a Master Beastlord. Most cantrips are very weak, some are pointless, a few are more pranks than anything else, but a few are very useful. (See Cantrips)
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1 | Aikido | With this feat a student of Aikido can turn aside the mightiest of blows. Aikido increases the armor class by +1 for each level attained by the Beastlord. Note: This feat is always on, even if stunned or stifled.
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1 | Call Warder | This spell-like ability summons a spiritual guide and ally. The spirit takes the physical form of an animal. The spirit is an ancient shaolin monk who died early in their training. The beastlord is their physical anchor to the prime material plane. The pet shares the Beastlord’s saves, INT, WIS, and CHA. Their speed, strength, constitution, and dexterity is based on the animal form they inhabit (See the Common Animal chart). Note: The caster can have only one permanent warder summoned at a time. Permanent animals or creatures summoned as wards, guards, or wandering monsters do not count against the Beastlord. Any items given to the pet are absorbed by the pet, incorporated into them, and lost forever. Giving the pet multiples of a similar item will not add the bonuses, only the highest bonus will be used. Old warders can be virtual killing machines. The powers from summoned items can be used. The warder is subject to group buffs. Pet Haste and Flurry of Blows do not stack, whichever gives the higher bonus will be used.
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1 | Flurry of Blows | The Beastlord sacrifices a move action to grant their pet Haste. As the Beastlord gains levels this supernatural ability improves. Notes: Pet Haste and Flurry of Blows do not stack, whichever gives the higher bonus will be used.
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1 | Rugged Body, Concentration | With this concentration, the Beastlord devotes time everyday to strengthening the bond between their body and soul. This improved toughness grants additional hit points (HP) equal WIS x Level. The Beastlord and warder gain the bonus HPs. Note: This concentration is always on, even if stunned or stifled. You may have up to 3 concentrations going at any time. It requires a move action to change concentrations. |
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