Bonecrusher (5e Creature)

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Bonecrusher[edit]

Large undead, lawful evil


Armor Class 15 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 19 (+4) 7 (-2) 10 (+0) 9 (-1)

Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages the languages it knew in life
Challenge 7 (2,900 XP)


ACTIONS

Multiattack. The bonecrusher makes two melee weapon attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.


Bonecrushers are monstrous and incredibly dangerous undead created by exposing the bones of large creatures like ogres or trolls to evil magical rituals. As a side effect of these rituals, those bones become incredibly resilient, able to shrug off the strikes of mundane weapons, as well as heat and cold alike. Bonecrushers also display incredible strength, much like their living counterparts.
Like so many other undead, bonecrushers will attack living creatures on sight, particularly priests and other religious individuals. The sense behind these blind assaults is questionable, given that holy power is especially effective against bonecrushers.

Undead Nature. A bonecrusher doesn't require air, food, drink, or sleep.

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