Boneclaw, Variant (5e Creature)

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Boneclaw[edit]

Large undead, chaotic evil


Armor Class 16 (natural armor)
Hit Points 125 (10d10 + 30 + 40)
Speed 40 ft.


STR DEX CON INT WIS CHA
21 (+5) 18 (+4) 16 (+3) 14 (+2) 14 (+2) 19 (+4)

Saving Throws Dex +7, Wis +5
Skills Intimidation +7, Perception +5, Stealth +7
Proficiency Bonus +3
Damage Resistances necrotic
Damage Immunities cold, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Common
Challenge 7 (2,900 XP)


Unholy Toughness. The boneclaw gains extra hit points equal to its Charisma modifier times its number of Hit Dice (included in the hit points).

Turn Resistance. The boneclaw has advantage on saving throws against any effect that turns undead.

ACTIONS

Multiattack. The boneclaw makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 12 (2d6 + 5) piercing damage.


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Art credit: official d&d art book. Link: d&d previous monster manuals

Boneclaws are bloodthirsty undead that enjoy using their extendable claws to bring death to the living. The lore of the dead does not reveal what dark necromancer's laboratory or nether plane boneclaws entered the world. Perhaps they merely "evolved" from lesser forms.
The boneclaw is an intelligent skeletal undead that possesses exception control over the length of its claws. At will, a boneclaw can extend one or two of its finger-claws to a distance of 20 feet, nearly skewering fleshy creatures that stand in the way.
A boneclaw stands about 8 feet tall and weighs about 300 pounds.

Undead Nature. A boneclaw doesn't require air, food, drink, or sleep.

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