Bone Crafter (5e Subclass)

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Bone Crafter[edit]

Ranger Subclass

Waste not, want not?

Wielding necromantic magic, some rangers use the remains of their slain quarry as a tool, by skinning and raising the cleansed bones as undead servants. Using these wandering skeletons, they become a fierce and terrifying hunting duo.

Bone Crafter Additional Spells

When you choose this conclave, you add the following spells to your list of known spells. These don't count against your maximum known spells.

Bone Crafter Spells
Ranger Level Spells
3rd chill touch, false life
5th gentle repose
9th speak with dead
13th death ward
17th danse macabre
A Bone to Pick

Beginning at 3rd level, you can spend two hours magically attuning with the corpse of a Medium creature, removing all the organic material to gain a skeleton follower. It follows all the rules of the beast master subclass (which will be the rest of this paragraph).

Add your proficiency bonus to its AC, attack rolls, damage rolls, as well as any saving throws it is proficient. Its max Hit Points can either be its normal max, or 4 times your ranger level, whichever is higher. Like any creature, it can regain HP from a short and long rest. The skeleton acts on your initiative and follows your commands.

You can command it to move with no action, but must use your bonus action to command it to take any large actions like dodge, grapple, attack, help, dash, etc.

If you're incapacitated or not present, the skeleton acts on its own initiative and intuition., prioritizing your safety. You do not require an action for your skeleton to make a reaction. If your skeleton dies, you may spend two hours to revive it. When you gain an ability score improvement or feat, your skeleton may gain one as well.

Prodigy

Beginning at 7th level, your skeleton becomes proficient in all areas in which you are proficient (Weapons, Armors, skills, equipment, saving throws, favored enemy, terrain, etc.) and adds your bonus to those areas. In addition, the extensive time you've spent with your undead companion has granted you resistance to necrotic damage.

Reinforced Marrow

Beginning at 11th level, your ability to craft and manipulate bone is increased. You gain the following benefits:

  • Your skeleton loses its vulnerability to bludgeoning damage and instead gains resistance to slashing, bludgeoning, and piercing damage.
  • When the skeleton is hit with necrotic damage, it heals that amount instead of taking damage.
  • Your skeleton can attack twice, rather than once, when you command it to attack.
Undead

Beginning at 15th level you and your skeleton gain the following features.

  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
  • Not subject to, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
  • Immunity to any effect that requires a Constitution save (unless the effect also works on objects or is harmless).
  • Your skeleton only is not subject to critical hits.
  • Your creature type is now humanoid and undead.
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