Bolster (3.5e Feat)
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Regeneration [General]
After every round of combat, make a Fortitude Save of DC 15. If successful, regain 1d8 Hit Points. This total cannot exceed your maximum Hit Points. This effect is only active in combat and cannot be used outside of it, nor will it regrow lost limbs as per the Regenerate spell.
Prerequisite: Constitution 16, Fortitude Save +5
Benefit: Gain HP
Normal: Adventurers are a stubborn bunch. By Divine Providence, sheer willpower, or even pure luck, those with this feat find themselves bolstered during combat.
Special: This Feat can be taken multiple times. Each additional charge of it adds another 1d8 to the healing amount and +5 to the Fortitude DC.
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