Bokator (3.5e Tradition)

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Bokator
Transmutation [Water]
Element: Water
Prerequisites: None
Attack Die: d6
1st Kata: Turn water to ice, doing an additional 1 point in cold damage with every die of normal damage
2nd Kata: 5' more Area of Effect, allowing you to affect one more person
3rd Kata: +2 to Performance check for fine manipulation and affecting disparate targets
4th Kata: +2 to Fortitide saves
5th Kata: Can turn water/ice acidic, adding an additional d4 in acid damage with every die of normal damage
6th Kata: Turn water to ice, doing an additional d4 in cold damage with every die of normal damage
7th Kata: 10' more Area of Effect, allowing you to affect two more people
8th Kata: +3 to Performance check for fine manipulation and affecting disparate targets
9th Kata: +3 to Fortitude saves
10th Kata: Turn water to ice, doing an additional d6 in cold damage with every die of normal damage
11th Kata: Can affect wood, doing physical damage (no acid or cold with wood), also cold and acid damage go up to d8
12th Kata: 15' more Area of Effect, allowing you to affect three more people
13th Kata: +4 to Performance check for fine manipulation and affecting disparate targets
14th Kata: +4 to Fortitude saves
15th Kata: Can affect blood, allowing control of others' bodies, only 1 person every 3 levels, Will save
16th Kata: Turn water to ice, doing an additional d8 in cold damage with every die of normal damage
17th Kata: 20' more Area of Effect, allowing you to affect four more people
18th Kata: +5 to Performance check for fine manipulation and affecting disparate targets
19th Kata: +5 to Fortitude saves
20th Kata: Turn water to ice, doing an additional d10 in cold damage with every die of normal damage

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