Bokator (3.5e Tradition)
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Transmutation [Water] | |
Element: | Water |
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Prerequisites: | None |
Attack Die: | d6 |
1st Kata: | Turn water to ice, doing an additional 1 point in cold damage with every die of normal damage |
2nd Kata: | 5' more Area of Effect, allowing you to affect one more person |
3rd Kata: | +2 to Performance check for fine manipulation and affecting disparate targets |
4th Kata: | +2 to Fortitide saves |
5th Kata: | Can turn water/ice acidic, adding an additional d4 in acid damage with every die of normal damage |
6th Kata: | Turn water to ice, doing an additional d4 in cold damage with every die of normal damage |
7th Kata: | 10' more Area of Effect, allowing you to affect two more people |
8th Kata: | +3 to Performance check for fine manipulation and affecting disparate targets |
9th Kata: | +3 to Fortitude saves |
10th Kata: | Turn water to ice, doing an additional d6 in cold damage with every die of normal damage |
11th Kata: | Can affect wood, doing physical damage (no acid or cold with wood), also cold and acid damage go up to d8 |
12th Kata: | 15' more Area of Effect, allowing you to affect three more people |
13th Kata: | +4 to Performance check for fine manipulation and affecting disparate targets |
14th Kata: | +4 to Fortitude saves |
15th Kata: | Can affect blood, allowing control of others' bodies, only 1 person every 3 levels, Will save |
16th Kata: | Turn water to ice, doing an additional d8 in cold damage with every die of normal damage |
17th Kata: | 20' more Area of Effect, allowing you to affect four more people |
18th Kata: | +5 to Performance check for fine manipulation and affecting disparate targets |
19th Kata: | +5 to Fortitude saves |
20th Kata: | Turn water to ice, doing an additional d10 in cold damage with every die of normal damage |
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