Blueflame Cerberus (5e Creature)
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Blueflame Cerberus[edit]
Large beast, unaligned Armor Class 17 (natural armor)
Proficiency Bonus +3 Three Headed. The cerberus has advantage on Wisdom saving throws and checks to escape being grappled. Keen Hearing and Smell. The cerberus has advantage on Wisdom (Perception) checks that rely on hearing or smell. Flaming Core. If the cerberus takes cold damage, it has disadvantage on attack rolls until the end of its next turn. Rage (2/Day). If the cerberus fails a Strength saving throw, it can choose to roll again. ACTIONSMultiattack. The cerberus makes three bite attacks. Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage. Ray of Flame or Ice. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 9 (2d8) cold or fire damage (cerberus's choice). Power Slam. Melee Weapon Attack: +9 to hit., one target. Hit: 12 (1d12 + 6) bludgeoning damage.
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A blueflame cerberus is very similar to a regular cerberus, though, its skin and fur are almost entirely blue. It has grey, stone spikes on its shoulders and knees. Throughout its body, it is adorned with cracks, letting a blue plasma flow, like blood, through it. Each head has long pink tongues and the mouths light up blue before an attack. It is extremely muscular in its paws, legs and chest. The skin on its necks and underside is entirely a light purple. |
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