Blowback (3.5e Spell)
Abjuration [Sonic] | |
Level: | Sorcerer/Wizard 7, Warmage 7 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Spiral, 20 ft. long/level |
Duration: | Based on spiral length, above |
Saving Throw: | Se below |
Spell Resistance: | No |
A spiral wall of shrieking power whips out from the
target location, throwing any non-prone creature caught
in its area of effect or that attempts to cross its area of
effect 1d6 x 10 ft. in a random direction. There is no
saving throw to prevent this, except for creatures who
have seen the spell in action before who may choose to
make a Reflex save to throw themselves prone for the
duration of the spell, if desired.
To determine the direction a creature is thrown, consult
the Grenadelike Weapons diagram in Chapter 8 of Core
Rulebook I. Creatures thrown in this way suffer 1d8
hit points of damage per 10 ft. thrown, unless they are
thrown into a wall or other immovable object in which
case they suffer 2d6 hit points of damage per 10 ft.
thrown. If a creature is thrown into another creature,
both suffer damage as if they had been thrown the same
distance as the creature actually thrown. Any creatures
affected by this spell must also make a Fortitude save on
landing or fall prone, stunned for d3 rounds. Even those
who succeed at the save will be prone on landing, and
may be advised to stay there, as the spell will not affect
those who are prone.
Flying creatures caught by this spell, or who cross
through the spell’s area of effect, are allowed a Reflex
save to avoid striking the ground. If successful, they
suffer 1d6 hit points of subdual damage per 10 ft. they are
thrown. They must then spend one round regaining their
balance before they can begin flying normally. Creatures
knocked unconscious by subdual damage fall to the earth
and suffer normal damage upon impact.
Material Component: A bar of pure copper wrapped in rubber worth at least 400 gp.
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