Bloody Missile (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Bloody Missile
Necromancy
Level: Wizard 2, Death 4
Casting time: Standard action
Range: 30'
Target: 1 person withing range
Duration: 1rnd/2 caster levels
Saving Throw: reflex
Spell Resistance: no

a globule of blood hurtles out at your opponent and hits, eating its way into its body. 1d6 damage first round, 1d4 other rounds until spell ends or until dismissed.

Material Component: a drop of acid, and a drop of blood from a mammal Focus: a drop of the caster's blood


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard