Bloodwun Wellness (3.5e Spell)

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Bloodwun Wellness
Necromancy
Level: Sor/Wiz 5
Components: V, S, M,
Casting time: 10 minutes
Range: Touch
Effect: One Individual
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No


This spell mixes with the effects of a clone spell and a regeneration spell allowing the caster to heal physical damage. If this spell is cast on a living target. The target will be healed without a trace of scars or marks caused by physical trauma. it will not correct natural deflect cause by birth. But will regrow lost hair ,limbs ,eyes,spine damage etc. Unlike a regeneration spell the effect are not immediate and take about(roll 2d4 in month) two to eight month to complete.At the end of this time the target body is fully​ restored. Although this spell will not reverse the aging . It will make the target feel for all intended purposes as if he were 10 years younger however his appearance remains the same with the exception of looking fuller and having longer and darker hair. The target is simply just the healthiest natural version it can be. The spell can also be used I used to increase the natural healing to about 10 hit points per day assuming the body is mostly intact. Unfortunately should the target take any additional​ damage or become involved in any strenuous activity after the wellness spell is cast, it will be ended prematurely. Dungeon Master must make determination of what physical benefits if any the targets had has received.

If the spell is cast on a small part of flesh as in a clone spell. The wellness spell will produce an exact duplicate of the target body that will begin to decompose on completion of the spell unless some additional steps are taken to prevent this. However it will not allow the transfer of spirit or soul into this new body The body exists and can brought back to life if the original has died with additional spells like a raise dead spell etc.

Material Component: A cube inch of flesh or bone upto a living body wholeness is not required

XP 0


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