Bloodslab Meatglob (5e Creature)

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Bloodslab Meatglob[edit]

Small undead, unaligned


Armor Class 13 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 15 ft.


STR DEX CON INT WIS CHA
12 (+1) 6 (-2) 14 (+2) 6 (-2) 8 (-1) 3 (-4)

Saving Throws Con +4
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances bludgeoning from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities blinded, deafened, frightened, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/2 (100 XP)


Spider Climb. The meatglob can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Undead Fortitude. If damage reduces the meatglob to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the meatglob drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) necrotic damage.


An animated glob of pulped flesh and broken bone, formed from the remains of those slain at the hands of a bloodslab.

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