Bloodseeking (3.5e Equipment)
From D&D Wiki
': Enchantment
Overwhelming Necromancy;CL 22; Craft magic arms and armour, Vampiric touch, any epic spell with the slay and travel seeds; Cost +9 weapon
[Category:Hand Slot]]
A bloodseeking weapon ignores the miss chance and concealment of a creature with a type or subtype it has fought before. A projectile weapon or thrown weapon with this enhancement will curve towards the enemy, increasing the hit chance by +4. This weapon does 5 points of untyped damage per d4 it would normally deal, 7 points for every d6, and so on. It also works as a bloodfeeding weapon with a maximum storage of 50 blood points (See MIC for details)
Cost: +9
Back to Main Page → 3.5e Homebrew → Equipment → Magical Weapon Enhancements