Bloodline of Swarmkeeper (5e Subclass)

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Bloodline of Swarmkeeper[edit]

Sorcerer Subclass

"I was hunting in the enchanted wood when I hear heavenly singing. I have to to see the pretty maiden who is creating this lovely singing. As I approach the singing, I can hear birds chirping in tune with the fair lady's singing. I become warry. Only princess with pure heart or an evil fey could preform such feats. I draw my bow just in case if the latter is true. As I pull back the leaves to reveal the clearing, I look in awe of the sight. Colorful birds fly in circles, as if they were dancing. I can see bunnies, squirrels, and other skittish tiny creatures completely at ease. In the center of it all is..." The hunter pauses in her story to build up suspense. "Is not a princess nor a fey. The enchanting music did not come from a lady. In the center of it all was a well defined, large male orc. His singing stops as we locked eyes and the rest was history. That was beginning of a romance between a female high elf hunter and male orc singer."

- Luna, the high elf hunter.

"The red skinned and red clothed "halfling" parried a blow with her ice quarterstaff as a goblin from blue team takes a swing with her dagger. On the each shoulder of the "halfling", a mouse hiss in warning and attempts to bite the goblin's hand as it get too close. The "halfling's" eye goes wide and looks down to see a long sword sticking out from the stomach. A goblin from green team laughs as his surprise back stab with a long sword deal the final blow. But there was no blood leaking out of the lethal wound. With a soft poof, the "halfling" disappeared and a ruby, along with two mice, falls down the ground. The two mice warned the approaching red team goblin from grabbing the ruby. As all hope is lost, four squads of mice appear from the hidden network of tunnels. They swarm the approaching goblins. In the chaos, the loyal two mice carried their friend, in her ruby form, out of danger."

- A goblin survivor of the mice slaughter

Gathered Swarm

At 1st level, a swarm of quick tiny beasts has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or flying and climbing around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.

Swarm Appearance
1d6 Appearance
1 Birds using your hair as a literal bird nest
2 Tiny snakes wrap around you to creating living necklace and bracelets
3 Hamsters poking out, with their cute nose, out of your pockets
4 Lizards cling to your legs for warmth
5 Bats hang inside and outside your backpack
6 Frogs rest on your shoulder.

Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack:

  • Distracted: The attack's target subtracts 1d4 on their next saving throw as swarm draws their attention away. This effect last until the end of your next turn.
  • Knocked Around: The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice.
  • Personal Space: You swarm force every creature within 5 ft of you to be pushed back 5ft.
Beastial Magic

Also at 1st level, you learn the Magic Stones cantrip if you don't already know it. When you cast it, you can target tiny beasts in your swarm. While tiny beast's attacks are unchanged, they can be thrown or fired at with the same prosperities as magic stone and the tiny beast will still remained unharmed.

You learn additional spells when you reach certain levels in this class, as shown on the Beastial Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an enchantment spell from the druid or ranger spell list.

Beastial Spells
Spell Level Spells
1 Magic Stones, Animal Friendship, Speak With Animals
2 Animal Messenger, Summon Beast
3 Conjure Animals, Plant Growth
4 Dominate Beast, Polymorph
5 Awaken, Tree Stride
Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Living Ammunition

At 6th level, your swarm become more coordinated with your and your ally's attacks. When you cast Magic Stones on a tiny beast in your swarm, that tiny beast gains the following:

  • Creatures do not need to draw a tiny beast "magic stone" as the tiny beast moves into their hand to be ready to be thrown again.
  • When using a tiny beast "magic stone" to load a weapon, like sling shot, it does not have loading or ammo as the tint beast does the loading form them.
  • As a bonus action, you can command your tiny beast "magic stone" to move up to 30 ft without triggering any attack of opportunity as the tiny beast follows your order.
Mighty Swarm

At 14th level, your Gathered Swarm grows mightier in the following ways:

  • Distraction's dice is increased to 1d6
  • Knocked around causes the foe to fall prone
  • Personal space pushes back 10 ft and effect all creature with 10 ft of you
Faithful Swarm

Starting at 18th level, your swarm grows bigger and stronger when you are your lowest. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of Conjure Animals as if it were cast with a 9th-level spell slot. Choose any tiny sized beast. Instead of summoning four CR 2 beast, it summons four swarm of the chosen tiny beast with the same stats as Swarm of Snakes. The conjured swarm appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).

Once you use this feature, you can’t use it again until you finish a short or long rest. You can regain a use of this feature by spending 9 sorcery points.

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